News Archives

With the launch of My Robot Nation almost anyone can now go online and create the droid of their dreams. My Robot Nation is from Kodama Studios, a Silicon Valley startup founded by two longtime video game industry veterans. The service offers a chance to craft your own robot design and have it quickly 3D printed and delivered to your door. The service uses WebGL, and since WebGL is integrated with the latest HTML technology, we can provide you with a seamless creation experience, meaning that the robot you see on your screen is just like the one you will receive in the mail. If you want to learn more about how My Robot Nation uses WebGL, they will be the guest speaker at the San Francisco WebGL MeetUp this Thursday October 27th. Learn more about My Robot Nation and let us know what you think.

Hot on the heals of the Google announcement about their new MapsGL, Nokia has followed suit with their own maps using WebGL. Currently supported only in Chrome, the Google Earth like Nokia Maps sport 3D terrain and 3D buildings. A great user experience.

Version 0.9.9 of the free open-source, cross-platform 3D application framework PixelLight has been released. The focus was on the support of mobile devices, improving Unicode support, bug fixing and enhancing the general usability of the technology. Starting with this release, there's support for Google's mobile operating system Android and the OpenGL ES 2.0 renderer has been improved. The OpenGL ES 2.0 renderer can now be used natively under MS Windows and Linux without using an emulator.

Android 4 offers new OpenMAX AL API support for low-level streaming multimediaGoogle's recently announced Android 4.0 platform, and related Ice Cream Sandwich SDK, include many new media capabilities. One very nice addition is the introduction for low-level streaming multimedia. To support this low-level streaming, the platform introduces a new native API based on the Khronos OpenMAX AL 1.0.1 API. This API is implemented on the same underlying services as the platform’s existing OpenSL ES API, so developers can make use of both APIs together if needed. Tools support for low-level streaming multimedia will be available in an upcoming release of the Android NDK. Learn more about OpenMAX AL on the Khronos Group website.

MotionDSP using OpenCL for fast processing of Ikena ISR video softwareAMD announced that MotionDSP has optimized the industry-leading Ikena ISR real-time video reconstruction software for OpenCL and AMD technology. Ikena ISR is a ground-breaking tool for real-time video processing and image enhancement, significantly improving video from Intelligence, Surveillance and Reconnaissance (ISR) sensors to help intelligence and defense analysts make accurate, immediate decisions in dynamic situations.

Sony Vegas Pro 11 Collection fuses 3D, HD and 3D editing tools with Blu-ray authoring software and improved rendering through OpenCL support. Version 11's GPU-accelerated video processing, through supported OpenCL cards from AMD and NVIDIA, should also give editors smoother previews and faster renders of composites and scenes heavy with video effects, transitions, pans, crops and tracking motion. Full specs on how the software's core video processing engine will take advantage of the OpenCL improvements are available online.

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL, OpenCL, and OpenAL, allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks.

Hot on the heals of Android 4.0, Google released Ice Cream SDK. Bringing a slew of changes and improvements, including TextureView object. Developers can directly integrate OpenGL ES textures as rendering targets in a UI hierarchy, making it easy to embed camera preview, decoded video and OpenGL game scenes.TextureView can be viewed as a more powerful version of the existing SurfaceView object, since it offers the same benefits of access to a GL rendering surface, with the added advantage of having that surface participate fully in the normal view hierarchy. The camera also sees some improvements with the addition of high-performance transformation filters allowing developers to apply rich effects to any image passed as an OpenGL ES 2.0 texture.

Carlos Sánchez de La Lama announced Portable OpenCL on the LLVM development list. The Portable OpenCL project is self-described as "an open source implementation of the OpenCL standard which can be easily adapted for new targets. One of the goals of the project is improving performance portability of OpenCL programs, avoiding the need for target-dependent manual optimizations. A "native" target is included, which allows running OpenCL kernels on the host (CPU)." The source code is available online.