News Archives

AMD gDEBugger is an OpenCL™ and OpenGL debugger and memory analyzer integrated into Microsoft Visual Studio. gDEBugger offers real-time OpenCL kernel debugging, which allows developers to step into the kernel execution directly from the API call that issues it, debug inside the kernel, view all variable values across the different work groups and work items - and all this on a single computer with a single GPU.

Intel released today the gold version of the Intel OpenCL SDK 1.1 for the CPU on www.intel.com/go/opencl. This SDK is conformant with the OpenCL 1.1 specification. Developers are now able to use the Intel OpenCL SDK to create and distribute applications optimized for Intel® Core™ and Intel® Xeon® processors. To download the SDK and begin optimizing OpenCL applications on Intel CPUs, visit the Intel OpenCL SDK community online.

SIGGRAPH Asia's inaugural symposium on Apps is in answer to the demand for innovation, sophistication, portability, and ubiquitous connectivity in the world of smart phones and tablets. The program aims to educate and explore how visual and animation techniques are applied on mobile devices to enhance the experience for end users and drive the use of advanced graphics capabilities on the multitude of new devices available today. Submitters to SIGGRAPH Asia’s Symposium on Apps can consider participating in presentations, panel discussions, workshops, and exhibits. Complete details are available on the SIGGRAPH Asia Symposium for Apps page. Submission deadline is September 15 2011.

The NinevehGL is now online to download! It's a FREE 3D engine for iOS working with OpenGL ES 2.0 programmable pipeline. Three Killer Features:

  • Imports 3D files from OBJ and COLLADA formats. NinevehGL doesn't need plugins or special 3D formats to import your objects.
  • Automatically generates special effects like bump mapping, reflections, specular light, etc.
  • Made with pure Objective-C, the native language for iOS, following all the Cocoa Touch guidelines.
NinevehGL also offers full integration with Xcode and Interface Builder tool.

Jon Peddie Research is reporting that Japanese 3D IP provider Digital Media Professionals IPOed this week and rallied the first day moving from ¥2,400 to ¥3,050. According to CEO Tatsuo Yamamoto and many others, this has been the most successful debut on the Tokyo Stock Exchange since the March Tsunami disaster. DMP is a member of the Khronos Group, and we congratulate them on their debut on the Tokyo Stock Exchange.

DevCon5 will run from July 27-28 in New York. DevCon5 is an HTML5 Developer’s Conference that educates web developers, designers, and architects, as well as technology leaders and business strategists, on how to use HTML5 to create dynamic user experiences and new business models while exploiting the power of this new language. Neil Trevett, president of The Khronos Group will be speaking at DevCon5. Register online today.

Glare Technologies have announced the release of a new version of their flagship rendering product: Indigo Renderer version 3.0, which now includes support for both OpenCL and CUDA. Indigo is an unbiased, physically based and photo-realistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo is capable of producing the highest levels of realism demanded by architectural and product visualisation.

Avi Bar-Zeev, a Principal Architect at Microsoft, was disappointed by recent Microsoft headlines parroted from a recent security scare report. He writes "Is WebGL actually harming your computer in any way? I doubt that’s a serious or credible claim. And, frankly, if Microsoft has taken a formal position against WebGL, no one I know got the memo." Avi goes on to express his thoughts on the pro's and cons of Microsoft supporting WebGL vs running away from it. If you have only 5 minutes to read something today, make it this well thought out article on the future of WebGL and your 3D user experience. Avi's article ends with "There is clearly only one direction forward for Microsoft and 3D on the web. WebGL is the way."

OpenSceneGraph is an open source OpenGL-based scene graph API for high-performance 3D rendering. The 2.8.5 release adds new features and enhancements to the stable 2.8.x release series, including more efficient uniform processing, support for the OpenGL texture multisample extension, and enhancements to several file format plugins. For further information read the press release, or to obtain the software go to the download page. OpenSceneGraph also supports COLLADA.