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WebGL Report is an open source project that checks whether or not a browser supports WebGL, and if so, reports details such as supported extensions and implementation specific capabilities.

Travis Glines released a proof of concept chat app using WebGL, Node.js, Websockets and a few other technologies. Its a fun and interesting way to demonstrate a chat room in real time. “When you think of 3D on the web, you typically think of games first. Games in 3D are fun, but what if you could do multiplayer gaming inside a web browser, with a server that could scale?” wrote Travis. This demo reminds me a bit if BZFlag in its early days, and is worth a few minutes of your time to check out.

Cycleblob is based on the lighcycles game from TRON. Cycleblob takes TRON to the next level and makes the grid a three-dimentional object, floating in space. Cycleblob is implemented using WebGL and HTML 5 canvas elements and is written completely in JavaScript. Cycleblob was created by Shy Shalom as a personal project for learning WebGL and game engine design. You will, of course, need a WebGL enabled browser to play.

The OpenCL Lounge has been introduced to announce new IBM OpenCL technologies as well as to promote discussion of these technologies. Lounge members are encouraged to post issues and questions. As well, suggestions and feature requests are welcomed. Refer to the product box on the overview page for a link to the appropriate message board.

AMD recently released Catalyst™ 11.3. The AMD Accelerated Parallel Processing (APP) OpenCL runtime is now enabled by default within AMD Catalyst. Applications that leverage OpenCL for GPU based compute tasks will automatically benefit from the significant performance boost that this provides.

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