The first jME3 release of 2011 is also our last alpha. The beta release of jME3 will finally be in “API freeze”, although most planned API changes have been incorporated already in alpha-4. Several major graphical enhancements on both the low and high ends made it in before the freeze. Post processing water combined with lighted terrain sets the scene for our most impressive display of GLSL graphics yet. Meanwhile, an initial implementation for OpenGL 1 is now available for testing on legacy hardware.
The Khronos Group would like to express support and good wishes to Japan and to all of our members and subcontractors in Japan as they recover from the earthquake. You are an important part of the Khronos Group family, and we will keep you close in our hearts and minds with wishes for a rapid recovery from this tragedy.
OpenCL Studio combines OpenCL and OpenGL into a single integrated development environment for high performance computing. The feature rich editor, interactive scripting language and extensible plug-in architecture support the rapid development of complex parallel algorithms and accompanying visualization. The first production version of OpenCL Studio including instructional videos and demo applications are available online.
The Khronos Group has posted the OpenGL slide presentations from GDC 2011 online for your viewing pleasure.
Fractal Lab is a WebGL based fractal explorer allowing you to explore 2D and 2D fractals. The fractals are rendered using the OpenGL Shading Language (GLSL) to enable real-time interactivity. Be warned: you may not get much work done if you start playing with this.
Khronos has posted slide presentations from GDC 2011 online. Included in the DevU presentations are COLLADA, Mobile, OpenCL, OpenVG and WebGL.
K-3D is free-as-in-freedom 3D modeling and animation software. It features a plugin-oriented procedural engine for all of its content, making K-3D a very versatile and powerful package.
K-3D excels at polygonal modeling, and includes basic tools for NURBS, patches, curves and animation.
After a short delay, the complete Final WebGL 1.0 Specification is now online.
Our announcements yesterday about WebGL and COLLADA, were at the very least, significant. Feedback from around the web has been really great, just to name a few:
ConceivablyTech posted a good review of the WebGL 1.0 Spec release news and followed it up with their own speculation on WebCL. “Enabled in a browser, WebCL could open an entirely new world for cloud applications at much higher performance levels. Khronos mentioned image and video processing as well as advanced physics for web games that could come alive through WebCL.”
Mirye Software announces Shade 12, the powerful modeling, animation and rendering platform for Windows and Mac OS X . Shade 12 features a powerful, enhanced renderer that can make use of multiple cores and network rendering using ShadeGrid nodes. New features include new preview options including GLSL Phong rendering (with OpenGL 2 support), fast preview rendering and preview stereoscopic 3D, COLLADA Import and Export Options.
Khronos has announced a quick reference card for WebGL 1.0 release spec. This adds to the collection of Reference Cards already available for other Khronos APIs: OpenGL, OpenCL, OpenVG, OpenMAX, OpenSL ES, COLLADA and OpenWF
The Khronos™ Group today announced that it is making the COLLADA™ 1.4 Conformance Test Suite available free of charge to all developers. COLLADA is an open, XML-based industry standard that enables assets to be freely interchanged between 3D authoring applications which can then be mixed and matched in powerful combinations. The COLLADA test suite is a comprehensive set of over 500 detailed tests and a scripted framework that rigorously exercises applications that import and export COLLADA assets to ensure that they can reliably participate in a COLLADA-based toolchain.
AMD announced at GDC 2011 a technology demonstration of a Bullet Physics plug-in for Autodesk® Maya® 2011 software. The new plug-in is based on OpenCL industry standards and the open-source Bullet Physics Engine. AMD’s Bullet Physics plug-in for Autodesk Maya 2011 is designed to enable game developers and 3D artists to access Maya’s creative workflow capabilities to create interactive cloth simulations on a greater range of workstations and PCs, including those based on ATI FirePro professional graphics cards and AMD CPUs, and to remove technology limitations that can restrict developers’ ability to create stunning games and computer-generated (CG) graphics.