News Archives

A focus on OpenCL API basics, covering the basic management using a small kernel as example. Lots of examples to help you get going quickly.

The Khronos Group today announced OpenMAX AL, a video and multimedia specification for mobile devices that supports any and all mobile devices, phones and operating systems. Nokia announced support of the standard at launch, with other companies actively developing around the new specification. The full specification and header files are available in the Khronos Registry, as well, a Quick Reference card is available for immediate download.

The Khronos Group today announced OpenSL ES, a new 3D audio specification to bring advanced sound capabilities to any mobile phone or mobile operating system. Companies announcing support of the new standard at launch include Google and SRS. The full specification and header files are available in the Khronos Registry, as well, a Quick Reference card is available for immediate download.

These OpenGL Programming course help application programmers master platform-independent graphics programming using OpenGL. Students learn to create interactive, animated applications displaying wire-frame and solid 3D models controlled by user input and how to add lighting, textures, and other effects to increase realism. Newer OpenGL topics such as using vertex-buffer objects for better performance, and vertex and fragment shaders for advanced shading techniques are introduced. Courses will be offered in March, May and October in California, the UK and in Asia if the demand is there. Full details and information are available online.

SiSoftware has posted two OpenCL benchmarks online. One addresses GPGPU OpenGL performance, and the second CPU OpenGL performance. The conclusion: There is no reason not to port CUDA code to OpenCL now!

Rightware’s Kanzi UI Solution provides rapid creation of visually rich 3D UIs with a high performance engine for embedded systems. The Kanzi UI Solution also supports stereoscopic 3D, multi-touch, gestures and physics, and porting to any smart platform that supports OpenGL ES 1.x or 2.0 is an easy and straightforward process.