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Khronos Group News Archives

OpenCL quickstart tutorials

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A focus on OpenCL API basics, covering the basic management using a small kernel as example. Lots of examples to help you get going quickly. Read More

Mixamo Updates COLLADA 1.4.1 Importer for Blender

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Mixamo is a free online character animation service for Blender. They have recently updated the COLLADA 1.4.1 importer for Blender 2.49b. Read More

Khronos Group releases Provisional OpenMAX AL Digital TV Extension Specification

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The Khronos Group today announced the DTV Extension for OpenMAX AL, which brings advanced digital television functionality to all mobile devices and phones. The specification and header files are available in the Khronos Registry. Read More

Khronos Releases OpenMAX AL Specification for Application-level Video, Audio & Image Processing

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The Khronos Group today announced OpenMAX AL, a video and multimedia specification for mobile devices that supports any and all mobile devices, phones and operating systems. Nokia announced support of the standard at launch, with other companies actively developing around the new specification. The full specification and header files are available in the Khronos Registry, as well, a Quick Reference card is available for immediate download. Read More

Khronos Group announced OpenSL ES a new 3D audio specification for mobile phone and mobile OS

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The Khronos Group today announced OpenSL ES, a new 3D audio specification to bring advanced sound capabilities to any mobile phone or mobile operating system. Companies announcing support of the new standard at launch include Google and SRS. The full specification and header files are available in the Khronos Registry, as well, a Quick Reference card is available for immediate download. Read More

OpenWF Display quick reference card now available

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The OpenWF Work Group has released the OpenWF Display 1.0 Quick Reference card. You can view or download the card today. The OpenWF Composition 1.0 Quick Reference Card is also available. Read More

SGI announces new series of OpenGL programming courses

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These OpenGL Programming course help application programmers master platform-independent graphics programming using OpenGL. Students learn to create interactive, animated applications displaying wire-frame and solid 3D models controlled by user input and how to add lighting, textures, and other effects to increase realism. Newer OpenGL topics such as using vertex-buffer objects for better performance, and vertex and fragment shaders for advanced shading techniques are introduced. Courses will be offered in March, May and October in California, the UK and in Asia if the demand is there. Full details and information are available online. Read More

Benchmarks : OpenCL versus CUDA/STREAM

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SiSoftware has posted two OpenCL benchmarks online. One addresses GPGPU OpenGL performance, and the second CPU OpenGL performance. The conclusion: There is no reason not to port CUDA code to OpenCL now! Read More

NVIDIA to Build Custom CPU Cores Based on ARM

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NVIDIA announced a partnership with ARM -- code-named "Project Denver" -- to build ARM-based CPU cores that could power PCs, servers, and supercomputers. Read More

OurBricks Imports COLLADA Files into a Shareable Space on the Web

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OurBricks is the latest project from Linden Lab alum Henrik Bennetsen, founder of the WebGL-powered KataSpace, and it's his latest effort to bring 3D immersive experiences to the web. Read More

OpenGL ES 2.0 Programming Guide now available for WebGL and Android

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The sample code for the OpenGL ES 2.0 Programming Guide is now available for WebGL, Android 2.2, and iOS 4.2 (in addition to continued support on Windows OpenGL ES 2.0). Additionally, in order to make it easier to provide future updates, the code has been migrated to the opengles-book-samples Google Code project. You can purchase the OpenGL ES 2.- Programming Guide here. Read More

Rightware enables Flash in 3D User Interfaces

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Rightware’s Kanzi UI Solution provides rapid creation of visually rich 3D UIs with a high performance engine for embedded systems. The Kanzi UI Solution also supports stereoscopic 3D, multi-touch, gestures and physics, and porting to any smart platform that supports OpenGL ES 1.x or 2.0 is an easy and straightforward process. Read More

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