Google announced that it has partly scrapped its own browser plug-in project called O3D. Although they will be throwing its full weight behind the 3D Web graphics technology called WebGL, O3D will live on. Google is rebuilding O3D as a library of pre-built software that others can use on top of a WebGL foundation.
Antix releases v1.0 of its free GDK to support publishers, developers and retail channels delivering networked, native games that consumers can copy and share across multiple screens irrespective of screen size, input device, OS, CPU and fields of use including mobile phones, TVs and STBs. The GDK includes the complete toolset required to enable developers to code and produce ATX-formatted games, define DRM rules, and test the games on a PC and presents standard industry APIs OpenKODE®, OpenGL® ES and integrates with Microsoft® Visual Studio®, Eclipse™, or the developer’s own tool chain.
EnergizeGL is the latest in a hand-full of WebGL frameworks that have recently arrived on the scene. EnergizeGL hides all the technical details of programming, enabling you to concentrate on your own project. Complete with lots of examples and demo’s, EnergizeGL 0.7a is available for download today.
AMD announced the availability of the ATI Stream Software Development Kit (SDK) v2.1. AMD is showing their full support behind OpenCL with this update which includes support for : OpenCL / OpenGL® interoperability, OpenCL byte addressable stores, OpenCL images, OpenCL extension which support AMD media operations in OpenCL and device fission in OpenCL, along with a host of other additions. AMD also announced the launch of its own OpenCL Zone developer support website.