News Archives

CopperLicht, a fast JavaScript 3D engine has been released today in version 1.1.0. This release now adds support for character animation: The 3D engine is able to import and play back skeletal animated meshes. CopperLicht uses WebGL and is able to render huge 3d worlds like Quake 3 levels (see the demos) at playable speeds. It comes with a full 3d world editor to edit levels and maps and is free to be used. Via it's world editor, CopperLicht is able to import more than 20 3D file formats (like .3ds, .obj, .x, .lwo, COLLADA etc), so it is very easy to create content using this 3d engine.

Lyncis Pack is a 3D simulation and visualization application that gives you a realistic and real-time presentation of what packaging models will look like at the point of sale. Lyncis Pack supports the COLLADA format as a way to import assets (such as packaging and product models, shelving, displays, etc) for real-time visualization. For other products that support COLLADA, check out the official COLLADA products directory.

Okino Computer Graphics announced that its long standing 3D DCC/Animation/Skinning and CAD/MCAD/Architectural conversion software PolyTrans-for-3ds-Max (for 3ds Max 2011 & 3ds Max Design 2011), and PolyTrans-for-Maya (for Maya 2011), are now fully qualified and shipping to customers. Self proclaimed the defacto standard for conversion between visualization packages, and with good reason. Included in the many conversion formats are our two favourite: COLLADA and OpenGL C Code.

GPCBenchMarkOCL is a General Purpose Computing benchmark that evaluates the performance of OpenCL enabled devices with a collection of algorithms and applications. GPC benchmark can evaluate and report on the number and frequency of computing units, architecture, memory bandwidth, on-chip cache and memory and synchronize penalty.

The case study on OpenCL low poly collision detection is included in the online CMSoft OpenCL tutorials. Highly details descriptions and source code will lead you through an implementation of low polygon collision detection algorithm suitable for engineering assembly analyses. This case study uses OpenGL and Lab3D to display the 3D models.

AMD today introduced 4 new additions to its next-generation ATI FirePro family - the FirePro V7800, FirePro V5800, FirePro V4800, and FirePro V3800. Together with the the previously announced FirePro V880, AMD now offers professional graphic accelerators with OpenGL 4, OpenCL, DX11, Eyefinity multi-display support and as much as double the performance of previous models, at every price point.

GLC_lib is a C++ library for high performance 3D application based on OpenGL. GLC_lib 2.0 can handle very large DMUs (Digital MockUps) to create fast free multi platform OpenGL 3D viewers. Some of the new features include: Frustum Culling with OpenGL frustum Plane extraction; space partitioning using Octree; ability to save all supported 3D Formats in a 3DXML ASCII V4; built in 3DWidget; built in Plane sectioning with easy and powerfull manipulation tools. Supported file formats include COLLADA, 3DXML ASCII V3 and V4, OBJ, 3DS, STL (ASCII and binary), and OFF and COFF.

Open Asset Import Library (Assimp) release 1.1 is out. It features many bugfixes, improvements and new file formats as well (i.e. Milkshape 3D) and now supports more than 25 3D file formats out of the box, including COLLADA, Obj, 3DS and LightWave formats. COLLADA support has been vastly improved and most DCC applications play well with Assimp's COLLADA Loader. Assimp is an Open Source library (BSD-style license) written in C++.

SimLab Composer allows the user to create 3D scenes from a wide range of CAD and 3D Design formats, including COLLADA, SketchUp, Rhino, Solidworks, STEP, IGES, FBX, 3DS, OBJ, and STL. 3D Scenes built by SimLab Composer can also be exported to other 3D applications using many standard 3D formats including COLLADA, obj, STL, FBX, OSG and U3D. SimLab Composer is a 3D sharing and rendering application.

Ever wonder what the difference between CUDA and OpenCL is? Streamcomputing has done a good job in clarifying the differences between CUDA and OpenCL. The article covers speed, language, heterogenous vs. homogenous and some of the terminology.

ARM is sponsoring a webinar on April 22nd at 1PM EST. Ed Plowman, Technical Marketing Manager, Media Processing Division of ARM will present this webinar which will provide a background to the OpenGL ES 2.0 standard. Benefits of having OpenGL ES 2.0 running on top of ARM Mali™ Graphics processors and the tools and resources available enabling developers and design engineers to start developing for Mali GPUs will be covered. This is webinar is useful for developers and people investigating GPUs and what they can enable in embedded applications.