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Khronos Group News Archives

ArtiosCAD 7.6 adds COLLADA import

• Tags: 3D cad COLLADA

EskoArtwork's ArtiosCAD 7.6, the most recent release of this CAD package, has added the ability to import COLLADA models directly into your workspace. ArtiosCAD is structural design software for all corrugated, folding cartons and POP displays.   Read More

Strata Design 3D offers COLLADA import

• Tags: 3D COLLADA

A powerful Mac based 3D design suite offering streamline compatibility with Adobe Photoshop. Offering an intuitive interface, Strata Design 3D CX offers a number of import options in addition to COLLADA: OBJ, 3DS, DXF, IGES, OpenEXR, and others.   Read More

TurboCAD Pro 17 upgrade offers improved COLLADA export

• Tags: dae cad COLLADA

IMS Design released TurboCAD Pro 17 offering improved speed. Significant improvements in interoperability with Google™ SketchUp™ workflow have been introduced via an improved COLLADA (.DAE) export feature which includes instances so that blocks and architectural objects will be read by SketchUp as components.   Read More

The Open Toolkit library 1.0 rc1 released

• Tags: openal opentk OpenCL OpenGL C#

The Open Toolkit is an advanced, open-source C# OpenGL/OpenAL/OpenCL wrapper. It is fast, easy to use and is compatible with all .Net/Mono languages (C#, VB, C++, F#, Boo) and all major platforms (Windows, Mac OS X, Linux, BSD, Solaris, iPhone/iPad). This release introduces a NSIS-based installer for Windows, an improved build system and various documentation and stability fixes. Users of previous versions are strongly encouraged to upgrade. Downloads available here. With the 1.0 release imminent, the Open Toolkit is actively looking for packagers and maintainers for various platforms. If you are interested in creating a package for a specific platform please contact “the_fiddler” on or create an issue report on   Read More

Call for Participation - Game Development Tools

• Tags: Books writers COLLADA

We invite you to submit a proposal for an innovative article to be included in a forthcoming book, Game Development Tools, which will be edited by Marwan Y. Ansari and published by A. K. Peters. We expect to publish the volume in time for GDC 2011. We are open to any tools articles that you feel would make a valuable contribution to this book. Some topics that would be of interest include:

  • Content Pipeline tools (creation, streamlining, management)
  • Graphics/Rendering tools
  • Profiling tools
  • COLLADA import/export/inspection
  • Sound tools
  • In-Game debugging tools
  • Memory management & analysis
  • Console tools (single and cross platform)

This list is not meant to be exclusive and other topics are welcome.

   Read More

Apple releases free Tech Talks 2009 videos covering OpenGL ES and much more

• Tags: Video Tutorials iDevice

Apple announced the availability of free iPhone Tech Talks 2009 videos for iPhone Developer Program members. The presentations are given by Apple's Technology Evangelists and take a deep dive into app design and coding techniques. Presentation topics in the videos include: audio development, using video effectively, user interface design, Core Data, OpenGL ES, using Web content, testing and debugging apps, using location and maps, and push notification.   Read More

DAZ 3D features include COLLADA import and export

• Tags: 3D graphics pipeline daz3d COLLADA

COLLADA import/export in DAZ 3D offers a step towards full interoperability between Carrara and DAZ Studio. Now you can export figures, conforming clothing, morphs and scenes from DAZ Studio into Carrara. A key new ingredient to this cross-functionality is support for "sparse morph" data. This allows you to transfer large amounts of morph data within smaller files for greater speed. DAZ 3D pioneered this technology for the COLLADA file format and DAZ Studio is the first application to use this new technique. Dynamic clothing can also now be exported as part of a COLLADA file using the new "Freeze Simulation" feature. Available as part of the Dynamic Clothing plugin, Freeze Simulation is used to convert dynamic clothing simulations into static morph data. The same data can then be imported into your Carrara scenes.   Read More

MIPS Technologies and DMP Collaborate on Android Development for MIPS Architecture

• Tags: graphics android SoC OpenVG

MIPS Technologies, Inc. and Digital Media Professionals Inc. (DMP) announced that DMP has become a member of the MIPS Alliance Program for its Android™ on MIPS initiative. The alliance will ultimately enable SoC developers to create MIPS-Based™ SoCs with DMP PICA/SMAPH series graphics IP cores. DMP’s OpenGL ES and OpenVG graphics IP cores including its PICA/SMAPH series cores are developed for high performance and low power embedded applications, fulfilling the increasing need for visually-rich user interfaces in products running Android.   Read More

Google Announces Angle - Almost Native Graphics Layer Engine - so OpenGL ES can run over DirectX 9

• Tags: directx WebGL

According to Google, the goal of ANGLE is to layer WebGL's subset of the OpenGL ES 2.0 API over DirectX 9.0c API calls. "We're open-sourcing ANGLE under the BSD license as an early work-in-progress, but when complete, it will enable browsers like Google Chrome to run WebGL content on Windows computers without having to rely on OpenGL drivers." Since ANGLE aims to implement most of the OpenGL ES 2.0 API, the project may also be useful for developers who are working on applications for mobile and embedded devices. CNET has done an excellent write-up on Angle.   Read More

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