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Khronos Group News Archives

OpenCL – First tremors of an industry revolution

• Tags: GPU AMD nvidia ibm Cryptology OpenCL

Jarkko Kemppainen of Symbio has written a wonderful article outlining how OpenCL came about. From Moore to Amdahl, cryptanalysis to extra terrestrial, the history of utilizing the the GPU to compute is covered. Read More

Khronos Group OpenGL ES 2.0 Reference Card now available for download

• Tags: API Reference Guides GLSL

The Khronos Group has just finished the latest in their series of reference cards. This reference card is for OpenGL ES 2.0 and can be downloaded in PDF format today. Both the OpenGL ES 2.0 API and the OpenGL ES Shading Language 1.0 are covered in detail. Read More

C3DL core updated to use WebGL

• Tags: 3D graphics Browser WebGL COLLADA

C3DL website has an announcement stating they have released v2.0 of C3DL. The version 2.0 core has been updated to use WebGL. The demo's, tutorials and documentation have been updated also. From the website, "The Canvas 3D JS Libary (C3DL) is a JavaScript library that will make it easier to write 3D applications using WebGL." This version sees ports of all c3dl features including COLLADA model loading, Picking, Lighting System, Camera system, Particle system and Effects System. Read More

GLGE Javascript library now supports COLLADA

• Tags: 3D Library JS WebGL COLLADA

In January we mentioned GLGE, a javascript library which helps ease the use of WebGL. The fine folks at GLGE have now added support for COLLADA to the library. Although still a work in progress, there is a great little demo online. Read More

ALT and CARERI establish joint technology lab for new generation of embedded graphics display system

• Tags: AMD graphics china radeon OpenGL

ALT Software has won a contract with the Chinese Aeronautical Radio Electronics Research Institute (CARERI) to provide embedded graphics display drivers and hardware design services for the ATI Radeon E4690 and Radeon X1400 graphics processors for deployment in next-generation avionics display systems. ALT Software has been a leading provider of OpenGL ES and OpenGL SC display drivers for avionics systems for well over a decade. Read More

gDEBugger V5.5 - Introducing AMD (ATI) GPU Performance Counters Integration

• Tags: AMD windows gdebugger iDevice macOS

Graphic Remedy is proud to announce the release of gDEBugger Version 5.5 for Windows, Linux, Mac OS X and iPhone. This version introduces a powerful AMD GPU performance counters integration, displaying AMD graphic hardware and driver performance counters in gDEBugger's Performance Graph and Performance Dashboard views, allowing developers to optimize their application over AMD (ATI) graphics hardware. AMD Performance counters are available on Windows, when using ATI Radeon (TM) HD 2000 series or newer with Catalyst (TM) 9.12 or newer. This version also includes a large number of bug fixes and stability improvements. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems. Read More

ImgTec’s POWERVR SGX OpenGL ES 2.0 passes 100 OEM product milestone

• Tags: 3D API powervr JonPeddie Imagination

Imagination Technologies reports that over 100 products are now shipping using its POWERVR SGX graphics acceleration technology. This year will be the year in which OpenGL ES 2.0 graphics overtakes OpenGL ES 1.1 devices in terms of new deployments. Dr. Jon Peddie, president, Jon Peddie Research says "Simply put: Imagination's POWERVR is the standard for mobile 3D graphics." Read More

ImgTec previews optimized Flash Player 10.1 for mobile devices using OpenGL ES 2.0

• Tags: Mobile powervr barcelona embedded OpenGL ES

Imagination Technologies has demonstrated an optimised Flash Player 10.1 for mobile and embedded devices, utilising OpenGL ES 2.0 graphics acceleration. The demonstration took place at MWC 2010 in Barcelona on application processors with the POWERVR SGX graphics processor. Read More

ARM Mali UI Engine for developers allows management of OpenGL ES shaders

• Tags: 3D arm mali engine shaders

ARM announced the Mali™ User Interface (UI) Engine, including the Lotion UI example source code, is now available via the Mali Developer Centre free of charge. The UI engine can be used to develop 3D applications, providing an OS-independent set of facilities for handling I/O devices, loading & management of graphics assets including textures and OpenGL ES 2.0 shaders. Also included is a library of classes and functions to help develop 3D User Interfaces. Read More

3d-test interviews CopperLicht creator Nikolaus Gebhardt

• Tags: 3D interview WebGL

3d-test has a short interview with Nikolaus Gebhardt, one of the developers behind CopperLicht. Read More

ATI Stream SDK v2.01 with OpenCL™ Support just released

• Tags: AMD directx microsoft debugger OpenCL

AMD has announced an update for their ATI Stream SDK with OpenCL support. New to this version is support for debugging OpenCL with GDB on x86 CPU's in Linux, a preview of support for OpenCL and Microsoft's DirectX 0 interoperability, plus additional samples are included. Read More

BEALTO offers OpenCL training in Europe

• Tags: 3D Training Courses italy OpenCL

BEALTO has started to offer OpenCL training in Europe. Eric Bainville, founder of BEALTO, is an independent software architect and developer who has written a number of papers and tutorials on OpenCL. He currently offers a one week course once per month in OpenCL. The courses are flexible, allowing each teams need to be met. Read More

Android and OpenGL ES Confirmed for jMonkeyEngine 3

• Tags: 3D Mobile android google smartphone Gaming

The adoption of Android abilities into jME3 means big things for game developers using the engine and OpenGL ES. The ability to develop for many platforms with expertise in one engine gives jMonkeyEngine a lot of power. Read More

Android and OpenGL ES Confirmed for jMonkeyEngine 3

• Tags: 3D Mobile android google smartphone Gaming

The adoption of Android abilities into jME3 means big things for game developers using the engine and OpenGL ES. The ability to develop for many platforms with expertise in one engine gives jMonkeyEngine a lot of power. Read More

gDEBugger for OpenCL - Beta Program

• Tags: debugger OpenCL

Graphic Remedy announced the upcoming release of gDEBugger for OpenCL, a real-time OpenCL debugger, performance analyzer and computing memory optimizer. gDEBugger CL will allow OpenCL based application developers to enjoy advanced debugging, profiling and memory analysis capabilities, helping them reduce development time, deliver high quality applications and significantly improve parallel computing performance. For more information and for joining the gDEBugger CL Free Beta Program visit our website. Read More

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