Khronos Group News Archives

WebGL Support arrives in WebKit

Over the past weekend, and very quietly, support for WebGL started to appear in WebKit. If you are interested in seeing what WebGL is all about, watch this video on youtube. If you want to see WebGL it in action, you will need to check out a copy from the WebKit repository, as it is not available yet in the nightly builds. A list of browsers that use WebKit is available on Wikipedia. Some of the more popular browsers that use WebKit include Safari, Chrome, Omniweb, iCab, Android browser and the WebOS browser. Read More

3D Format Wars-Will COLLADA be the next ‘STEP’ for the DCC industry?

As the 3D wars heat up, many folks see COLLADA's .dae format as a front runner for Digital Content Creation (DCC). In the Engineering CAD field the STandard for the Exchange of Product model data (STEP) has been declared as a clear winner by some. This article is an attempt to start a conversation on whether or not the COLLADA format is the next 'STEP' for the DCC industry. Read More

Khronos OpenCL Slide Presentations and Tutorials from Hotchips 2009 Now Online

The Khronos Group hosted a series of OpenCL tutorials at the Hotchips 2009 event in August on high performance chips. All of these OpenCL tutorials are now online in the Khronos Developers Library. Included are tutorials from AMD, EA, Intel, Nokia, NVIDIA, and of course the Khronos Group. Read More

HPCWire features OpenCL Promises and Potential

While OpenCL is very similar in many respects to NVIDIA's CUDA, it adds features to take advantage of other targets; and though it's quite complex, it has the potential to deliver very high performance, and is much easier than trying to map your computation into OpenGL or graphics primitives. So says Michael Wolfe, with over 30 years in both academia and industry on developing compilers, and is now a senior compiler engineer at The Portland Group, Inc., a wholly-owned subsidiary of STMicroelectronics, Inc. Read More

OpenGL ES 1.1 and 2.0 framerate comparison on iPhone 3G and 3GS

iPhones Wikipedia has posted a short video from Tap Tap Tap comparing the framerates between an iPhone 3G running OpenGL ES 1.1 and an iPhone 3GS running OpenGL ES 2.0. Read More

NVIDIA Releases First OpenCL Performance Profiler for the GPU

NVIDIA released a new OpenCL Visual Profiler for Windows and Linux for developers. Leveraging the extensive performance instrumentation in NVIDIA's OpenCL drivers and hardware performance signals designed into NVIDIA GPUs, the OpenCL Visual Profiler provides developers with insight into performance bottlenecks and opportunities for optimization. NVIDIA also released a Best Practices guide for OpenCL. Read More

SC09 announces their exhibitor and first time exhibitor list

The World's Premier Super Computing event, SC09, will hold its 22nd annual event in Portland Oregon this November. This year, more than 275 exhibitors with 40 participating for the first time, have the SC09 organizers expecting a full house at the Oregon Convention Center. One of the first time exhibitors includes the Khronos Group. The Khronos Group will have booth #242 this year and will undoubtedly be extolling the virtues of OpenCL. You will find complete details of tutorials, wokrshops and sessions on the Khronos website. Read More

Next generation iPod touts OpenGL ES 2.0

Apple announced a minor upgrade to their iPods today with among other things, an upgrade to support OpenGL ES 2.0. Both the popular iPod Touch and the iPhone now supporting OpenGL ES 2.0 reinforces Apples intent to grab a bigger portion of the mobile gaming market. Read More

OpenTK 0.9.9-2 C# OpenGL bindings

OpenTK is an advanced, cross-platform library that provides Mono/.Net OpenGL, OpenGL ES, OpenAL and OpenCL bindings. The latest version adds support for all OpenGL ES extensions, significantly improves the OpenCL bindings and the ARB_imaging subset of OpenGL. A new compatibility module now allows Tao framework applications to run on OpenTK and improves behavior on broken xlib implementations. Finally, this version adds support for the iPhone platform via the MonoTouch project. Read More

NVIDIA Delivers Comprehensive OpenCL Support under Snow Leopard

All NVIDIA CUDA-Enabled GPUs Shipped by Apple Supported under New Operating System. OpenCL on the NVIDIA® CUDA™ architecture enables applications to use the CPU and the GPU together as co-processors. NVIDIA’s integration of the CUDA architecture across its brands and segments enables it to offer Apple users a broad selection of 10 GPU models officially supported by Snow Leopard. Read More

Symbian Exchange & Exposition London October 2009

SEE 2009 is where the Symbian community comes together to share, to create, to network, to learn and to have lots of fun! Khronos Members Qualcomm Nokia, Sony Ericsson and ST Ericsson will be sponsoring this years SEE2009. The event will be held in Earls Court 2 London England from October 27 - 28 2009. Exhibiting this year among others will be Arm, Broadcom, Fujitsu and Imagination Technologies. Read More

Introducing an OpenCL Wrapper for Ruby

Barracuda is a simple OpenCL Library for Ruby. There’s currently no CUDA support, however, the auther wants to add support for CUDA down the road after figuring out what’s involved. This basic wrapper currently only supports signed integers and floats, with more functionality promised soon. Read More

PCWorld 101 Graphics Card Primer on GPU’s, OpenGL, DirectX, OpenCL and more

Want to know what a Graphics Processing Unit (GPU) is and why it is important to you? PCWorld has a great getting started primer for folks wanting to know more about GPU's and the things that make them tick. Covering the major players like NVIDIA, AMD / ATI and Intel, and the main API's like DirectX, OpenGL and newcomer OpenCL. Read on to learn about CUDA, ATI stream, SLI and Crossfire and more. Read More

Arstechnica in-depth OpenCL coverage on the Mac platform

Arstechnica has written a 23 page in-depth look at Snow Leopard on OS X. Part of that interesting in-depth look are two pages of in-depth coverage on OpenCL. The article is well written and a good informative read. Read More

DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on October 8th and 9th 2009. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. Read More

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