The Khronos Group has setup an online Job Board for companies to post job openings that are related to any of the Khronos API’s and COLLADA. There is no cost for companies to post openings which require skills in any of OpenGL, OpenCL, OpenGL SC, COLLADA, OpenKODE, OpenVG, OpenMAX and OpenSL ES.
A new version of the Sony Ericsson Beta SDK for Windows Mobile® 6.1 is now available for download which adds Xperia™ Panels with OpenGL ES support. This allows you to incorporate a broad set of rendering, texture mapping, special effects and other powerful visualization functions and provides a graphics pipeline that allows free access to graphics hardware acceleration on the Xperia X1 phone through the Xperia Panel interface.
The first public demonstration of OpenCL running on a GPU was done by NVIDIA on December 12, 2008 at Siggraph Asia. This demo of OpenCL on NVIDIA GPU was based on early non-released OpenCL API/driver interface. The nbody simulation shown was a simulation of massive particles under the influence of physical forces. Nbody simulation is known to be computationally intensive. The demo shows how OpenCL can deliver high performance computing using the parallel cores of the CUDA architecture on NVIDIA GPUs. This demo also illustrates the idea that core computational code can be written in OpenCL and will scale to whatever number of cores are available. The demo shown in Siggraph used the 32 parallel cores available on the NVIDIA Quadro FX 570M GPU that it ran on.
Neil Trevett, President of the Khronos Group, gave an interview with The Inquirer at MWC last week. Have a read about the Green Goblin’s Veep of Embedded Content. Openness was the dominant theme in this discussion on the Open Standards consortium, the Khronus group.
OpenSceneGraph 2.8, written entirely in Standard C++ and built upon OpenGL, has been released. OpenSceneGraph is the industry’s leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. Along with many updates this version sees OpenGL “draw instanced” extension support and improved COLLADA support.
Imagination and Samsung will demonstrate the Omnia HD i8910’s stunning shader-based graphics capabilities. Samsung’s new Omnia HD smartphone is a Symbian-based handset built on a Texas Instruments OMAP3 chip with Imagination’s POWERVR SGX graphics processing technology. Demonstrations of OpenGL ES 2.0 shader-graphics content created with Imagination’s development tools will be on show at Imagination’s stand at MWC, Hall 2 #2A05. The POWERVR Insider SDK is fully compliant with the Khronos OpenGL ES 2.0 API.
PacketVideo today announced the release of OpenCORE™ 2.0. OpenCORE provides the essential media features for device development and enables playing and streaming of standard formats, recording of images and video, and more. OpenCORE 2.0 expands upon PacketVideo’s initial offering, including the release of a video telephony engine, OpenMAX encoding support and easier integration of OpenMAX cores.
Imagination Technologies reports that its POWERVR SGX520, SGX530 and SGX535 graphics cores have passed the Khronos™ conformance tests for OpenVG 1.1. “As a leading member of the Khronos organisation, we were delighted to be the first company to achieve OpenVG compliance for our hardware graphics technology, and to lead the field again with this new range of OpenVG compliances for POWERVR SGX,” says Tony King-Smith, VP marketing, Imagination Technologies.
Imagination Technologies is demonstrating a POWERVR SGX GPU (Graphics Processing Unit) with accelerated Adobe Flash® Lite™ technology utilising OpenVG at MWC 2009 in Barcelona this week at Imagination’s stand Hall 2 #2A05. “This demonstration, the latest product of the strong relationship between Imagination and Adobe, shows the value of OpenVG acceleration for Flash Lite, the key Flash technology for mobile devices such as phones and portable media players.” says Tony King-Smith, VP marketing, Imagination Technologies.
Imagination Technologies today announced the first in a new family of scalable vector graphics processor IP cores - the POWERVR™ VGX150. The POWERVR VXG150 extends the reach of Imagination’s graphics IP to entry level handsets and developing markets. The POWERVR VGX architecture provides native acceleration of all functionality in OpenVG 1.1, the vector graphics API developed by the Khronos group, offloading virtually all processing from the CPU to deliver high-performance acceleration. Through full support of the OpenVG 1.1 API stack, VGX150 enables full high performance acceleration of all OpenVG applications such as SVG players, Flash Lite™ 3 and Flash™ 7 players as well as native OpenVG content. It achieves extremely low power consumption while requiring very small silicon area for high quality graphical user interface, browser and navigation experiences based on vector graphics.
The Khronos Group has announced that it will hold a DevU tutorial at this years Game Developers Conference in San Francisco. The Khronos DevU will cover four major topics: OpenCL, OpenGL, COLLADA, and the Khronos “Mobile API Ecosystem. This will be an all day event held on Tuesday March 24 2009 in partnership with the GDC 2009. Admittance to the session is available to all registered Mobile GDC and regular GDC conference attendees.
Khronos Group will be offering a Developers University session at Multicore Expo on March 16th in Santa Clara. The Khronos Group DevU will be focused on OpenCL and the handheld API ecosystem for accelerating 2D and 3D graphics. For complete details please visit the Khronos Group DevU event page.
The new gDEBugger V4.5 adds the ability to view texture mipmap levels. Each texture mipmap level’s parameters and data (as an image or raw data) can be displayed in the gDEBugger Texture and Buffers viewer. Browse the different mipmap levels using the Texture Mipmap Level slider. gDEBugger V4.5 further introduces support of 1D and 2D texture arrays. The new Textures and Buffers viewer Texture Layer slider enables viewing the contents of different texture layers. This version also introduces notable performance and stability improvements. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems, and is currently in Beta phase on Mac OS X.