HPCwire has posted a blog on the fast paced OpenCL efforts underway at the Khronos Group. Version 1.0 of OpenCL is currently scheduled to be released in early December at SIGGRAPH Asia 2008 in Singapore. "If they succeed, that's got to be some kind of industry spec development record -- basically from prototype to final in 6 months" wrote Michael Feldman, editor of HPCwire. Khronos will be presenting an OpenCL technical briefing and reception at SC08 on Monday, November 17. Anyone who is interested can attended at no charge. Appetizers and cold beer will be provided! Read More
OpenCL is an open, royalty-free standard being created by the Khronos Group for programming heterogeneous parallel computing across GPUs and CPUs. OpenCL is being driven by industry-leading companies including AMD, Apple, ARM, Codeplay, Ericsson, Freescale, Imagination Technologies, IBM, Intel, Nokia, NVIDIA, Motorola, RapidMind and Texas Instruments. This informal gathering will provide one of the first opportunities for the HPC community to gain an insight into the architecture and direction of this exciting development. Please register early as seating is limited - we look forward to seeing you in Austin! Read More
Mentor Graphics Corporation (Nasdaq: MENT) today announced availability of the Nucleus® Platform Media Player, a multimedia application reference design which enables the rapid development of differentiated multimedia devices such as portable media players (PMP), personal navigation devices (PND), mobile internet devices (MID), mobile phones, digital picture frames and in-car entertainment systems. The Nucleus Platform Media Player employs an OpenMAX™ compliant multimedia framework to facilitate the rapid integration of third-party multimedia components such as codecs. Read More
DMP has announced a two day getting start GLSL Programming training course on December 18th and 19th 2008. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. Read More
Okino Computer Graphics announced that a secondary, complementary data conversion pipeline in Okino's PolyTrans|CAD (using the COLLADA format) gives STK users the ability to evaluate the new COLLADA model import (beta) capability of AGI's STK software. Okino's PolyTrans|CAD converts from native CAD file formats. Robert Lansdale, President and CEO of Okino Computer Graphics, says. "We have one of the most extensively developed and feature rich COLLADA exporters in the 3D industry, which will benefit STK users requiring top quality CAD, DCC and VisSim file format conversions."
Imagination Technologies announces confirmation of design wins for all announced members of its industry-leading POWERVR™ SGX family Imagination Technologies. Design wins have been achieved for all announced members of the POWERVR SGX family, comprising the SGX520, SGX530, SGX531, SGX535 and SGX540. The family now ranges from the world’s smallest OpenGL ES 2.0 IP core up to the most powerful shader-based embedded graphics engine.
Says Hossein Yassaie, CEO, Imagination Technologies: “The embedded graphics market continues to expand, relentlessly demanding higher performance, scalable solutions. It’s now not just industry leaders who are putting emphasis on accelerated graphics – advanced graphics sell products and drive compelling applications. Any silicon manufacturer with no plan to bring graphics acceleration to its roadmap is in a weak competitive position.” Read More
Latest POWERVR™ SGX531 graphics IP core available for licensing now Imagination Technologies – the leader in mobile and embedded graphics – announces the launch of the POWERVR SGX531 IP (Intellectual Property) core with native support for emerging trends in higher performance SoCs (Systems on Chip) that incorporate 128-bit or other higher data throughput bus fabrics. POWERVR SGX531 takes the already industry-leading capabilities of POWERVR SGX IP cores to another new level with an upgraded 128-bit internal bus architecture and related enhancements to maximise performance when integrated in the latest SoCs. This makes POWERVR SGX531 an ideal solution for next generation SoCs, including those targeting 1080p HD resolution displays and high frame rate applications.
Says Tony King-Smith, VP marketing, Imagination Technologies: "POWERVR SGX531 continues our leadership in delivering the strongest roadmap in the business. . Imagination's ongoing R&D innovation in embedded graphics demonstrates we are continually delivering new features and performance levels."
Away3D 2.2 now offers COLLADA bones support as well as a host of other improvements. A very cool little demo--only 780KB-- will show you some of what Away3D 2.2 has to offer. Other improvements include: Triangle caching, Bounding box and bounding sphere calculations, PathExtrude, PathAnimator and PathDuplicator, Simple shadows, Object based renderers, Obj Exporter, ElevationModifier, Elevation2AS3.
Vivante Corporation announced a multi-million dollar, multi-year, multi-use extension to an existing 2007 license agreement covering Vivante GPU IP cores. This top ten fabless semiconductor vendor has produced first-pass, working silicon samples including Vivante GPU cores for multiple product lines spanning digital home entertainment products, as well as smart phone and MID application processors. One notable result of this collaboration is the world’s smallest Khronos™ Group compliant OpenGL® ES 2.0 GPU cores, occupying less than 3.5 mm2 in 65 nm silicon. This silicon footprint includes test structures with the GPU core running at 200 MHz in 65LP process technology. Vivante has achieved Khronos Group compliance for the GPU cores delivered under this agreement for OpenGL ES 2.0, OpenVG™ 1.0.1, and OpenGL ES 1.1. Read More