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The book “Advanced Programming Techniques Using OpenGL” (shipping Feb 2005) covers graphics techniques that are not covered well in your old graphics textbook and it teaches you how to apply those techniques in real world applications. OpenGL ES is featured along with techniques that are common to both OpenGL and OpenGL ES. The authors were both active members in the OpenGL ES working group.

The Khronos Developer University presenations library contains contains all event presentations from the latest Khronos Overview to technical and OS specific discussions. Most are in Powerpoint format.

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