Interoperability specifications, such as Khronos open standards, can significantly widen their market recognition and adoption by becoming International Standards. International Standards are recognized throughout the world, and in many countries form the regulatory basis for public procurement of IT goods and services. An International Standard also provides important assurances of stability and longevity.
Khronos was approved as a ISO/IEC JTC 1 PAS Submitter In May 2021. The first specification that Khronos will submit for transposition to an International Standard is glTF 2.0. As a step in this process, Khronos has today released a new canonical glTF 2.0.0 specification. If the transposition ballot at JTC 1 succeeds, glTF 2.0.0 will become a JTC 1 International Standard some time in 2022.
With origins in Royal Philips Electronics, Dimenco has been leading the spatial visualization market since 2010. At Dimenco, we have redefined the future of display technology with one of the world’s biggest developments in 3D – Simulated Reality (SR). Simulated Reality is the perception of a truly believable interactive reality which brings the digital world to life in front of your eyes. Our technology creates a stereoscopic 3D view with depth, scale, and motion parallax like never seen before, giving the impression that you can reach out to interact and touch whatever you are viewing. We unite hardware, software and technology to deliver fast, rich and natural three-dimensional experiences – no wearables required.
With our Built on SR technology, we have developed and produced a range of own-brand innovative products in addition to facilitating OEMs in the leap from ordinary to extraordinary technology production. Dimenco’s open approach to the possibilities of spatial computing will result in totally new ways of interacting with a display, enabling a greater feeling of closeness, presence and reality to your work and play.
Microsoft’s merge request to Mesa has been submitted bringing SPIR and SPIR-V support to the CLOn12 effort to allow OpenCL over DirectX 12 through Mesa.
In a recent Khronos blog on consumer-accessible LiDAR, Sandy Ressler of NIST wrote, “The capture of 3D objects…will be yet another technique to supplement our existing toolbox of memory recorders.” In an article published the same week, the New York Times agreed, writing “Constructing 3D models with photogrammetry allows journalists to share objects and environments with their audiences in a comprehensive, immersive way that can’t be achieved with photography or videography alone.”
The Times has released a set of guides to the capture, processing, and web delivery of 3D scenes, developed by their R&D department using a variety of tools, many in open source. They also leverage Khronos standards such as glTF with BasisU and Draco compression for publishing interactive 3D models on the Web. The products and technologies of many Khronos partners and members are also used, including Cesium’s 3D Tiles, an OGC standard based on glTF to stream large 3D models. Explore these guides to capturing images for photogrammetry using mobile devices, processing and aligning 3D scenes, and web delivery here.
Khronos looks forward to continuing to enable the evolution of reality capture and delivery, including the use of new generation sensors such as LiDAR to make the process ever more accessible.
Juice Labs is dedicated to solving seamless remote GPU for good. Their GPU driver is as interoperable and functional as a normal GPU, but the software pairs the driver with a real GPU over a network, enabling GPU-powered applications anywhere. Drawing from their experiences in virtual reality at Oculus and GPU playback at Intel, Juice Labs’ team has built a remote GPU pipeline that is both fast and low-latency. This opens the door for myriad possibilities in gaming, VR, continuous integration, testing, development, ML/AI, science and countless other applications.
The annual Auggie Awards have been the most recognized AR & VR industry awards in the world since 2010. OpenXR has been nominated for transforming the way developers deliver true cross-platform AR/VR experiences. Now is your chance to vote for OpenXR in the Best Developer Tool category!
With real-time audiovisual applications that rely on any kind of interactivity, each frame lasts a fleeting moment. A moment you might want to capture, frame and hang on a wall. Fortunately, NAP 0.4.2 includes nap::Snapshot: a new high-resolution screenshot resource that can take stunning frame captures of extreme image quality.
Microsoft’s latest contribution to Mesa is an EGL implementation that changes Mesa’s WGL front-end code to allow a Windows EGL implementation with a WGL driver for EGL. This Windows EGL support is merged for next quarter’s Mesa 21.3 release.
New LunarG Vulkan white paper: Creating Portable Vulkan Applications Using Device Simulation Layer (also called Devsim). Helps Vulkan developers write applications that can be used on multiple platforms while following the Vulkan specification.
O2VR is a technology company engaged in the research and development of AR, VR, WebGL and graphic image basic software, providing customized solutions for business customers. Our WebGL engine R&D technology is in a leading position in China. We have successfully served more than 100 benchmark customers, including State Grid, Communication University of China, PetroChina, Dong Yi Ri Sheng Home Decoration Group, and Guardian Art Center, and we have obtained the national high-tech enterprise and Zhongguancun high-tech enterprise certificates.
RedGamingTech’s Paul Eccleston sits down with Khronos President Neil Trevett to discuss the technologies Khronos has been working on with Vulkan, including ray tracing, and revolutionary new tech such as glTF, 3DCommerce and OpenXR, which has potentially huge ramifications for virtual reality. As well as the current roadmap for Khronos standards, and more…
The field of 3D Computer graphics has grown from a niche technical curiosity in the mid-1970s to mass appeal and distribution via movies and games. We’ve seen applications grow from flying logos, to highly engaging real-time renderings in games, to synthetic humans and de-aged actors in movies finally crossing the “uncanny valley” to be nearly indistinguishable from reality. However, the creation of 3D assets - computer graphics objects and the worlds they inhabit - still requires highly skilled technicians and artists, presenting a bottleneck to more widespread applications, such as creating 3D graphics for websites and E-Commerce. LiDAR has the potential to alleviate this bottleneck.
The 2021.4 release of the NVIDIA Nsight Graphics debugger/profiler has added support for the Provisional Vulkan Video Extension, enabling frame capture of applications using Vulkan-accelerated H.264 and H.265 video decode. Support for the finalized Vulkan Video extension and applications using Vulkan-accelerated encode will be added in a future release.
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rooom is a global startup based in Germany, launched 2018. The company’s experienceCloud is an all-in-one platform for creating, managing and promoting engaging 2D, 3D, AR & VR experiences. It works across all desktop and mobile devices. rooom’s experienceCloud is designed to cover the marketing and visualization needs of different industries through their comprehensive product portfolio. The platform includes the eventCloud for virtual events, exhibitions, conferences, meetings and more; the spaceCloud for virtual spaces and showrooms; the productCloud for 3D product presentations, configurators and digital twins and the immerseCloud for virtual tours, guides and marker-based augmented reality. rooom’s eventCloud is routinely hosting up to 200,000 users for hybrid events like IFA, Berlin and for global customers such as Deutsche Telekom, DHL and E.ON. rooom has won more than 20 awards, including the Global Eventex Award (twice), the Innovation & Excellence Award and the German Innovation Award.
The ANARI team, composed of members from key GPU vendors and SciViz software developers, are developing a cross-platform analytical rendering API. Jon Peddie, of Graphic Speak, gives an overview of ANARI and the potential of the new API.