In this EE Times Europe article, Neil Trevett describes how the need for graphics and compute acceleration in embedded markets is growing. Cameras and sensor arrays are increasingly central to many use cases in diverse industries, ranging from automotive to industrial, and are generating increasingly rich data streams that require sophisticated processing. At the same time, advanced user interfaces are being developed using high-quality 3D graphics and even augmented-reality technology. However, the need to deploy accelerated processing, combined with the complexities of safety-critical certification, has created a confusing landscape of processors, accelerators, compilers, APIs, and libraries. That has driven up integration costs for embedded accelerators, which in turn has constrained innovation and time-to-market efficiencies.
Open standards have an important role in helping hardware and software vendors navigate this complex technology environment. Acceleration standards for the embedded market can enable cross-platform software reusability, decouple software and hardware development for easier deployment and integration of new components, provide cross-generation reusability, and facilitate field upgradability. Such standards reduce costs, shorten time to market, and lower the barriers to using advanced techniques such as inferencing and vision acceleration in compelling real-world products.
Ahead of Academy Software Foundation’s Open Source Days conference highlighting the latest in open source projects used for visual effects, animation, and image creation, the Academy Software Foundation welcomed two new members: Canonical and The Khronos Group. Launched in August 2018 by the Academy of Motion Picture Arts and Sciences and the Linux Foundation, the Academy Software Foundation provides a neutral forum for open source software developers to share resources and collaborate on technologies for image creation, visual effects, animation and sound.
“Becoming a member of the Academy Software Foundation will enable us to further strengthen our relationship with the VFX and animation communities to ensure that Khronos standards adapt and evolve to better serve their requirements. Khronos is looking forward to sharing information with the experts in the ASWF membership and contributing to open source projects such as MaterialX, and fostering closer coordination with Khronos standards including glTF, OpenXR and Vulkan,” said Neil Trevett, President, Khronos Group.
Today the Khronos® Group announced that its glTF™ 2.0 specification for the efficient transmission and loading of 3D models has been released as the ISO/IEC 12113:2022 International Standard. Khronos has successfully completed the transposition of glTF 2.0 through the ISO/IEC JTC 1 PAS (Publicly Available Specification) Submission Process to solidify glTF’s global recognition and accelerate its adoption by industry and other standards. Khronos will continue to evolve glTF as a Khronos specification and regularly update ISO/IEC 12113 with proven, widely available glTF functionality to avoid industry fragmentation. The ISO/IEC 12113:2022 specification is available here.
For the past couple of years, the Raspberry Pi foundation has been working with Igalia to bring Vulkan to the Raspberry Pi 4 platform. Yesterday, they announced that they have achieved Vulkan 1.2 conformance for the Raspberry Pi 4 Model B along with support for various other extensions, bug fixes and performance improvements.
In this document, the challenges by creating a “naive” glTF renderer with WebGPU is demonstrated. Then we’ll progressively refine it to make better use of the API and add more features until we’ve arrived at a renderer that makes much better, more efficient use of WebGPU’s design.
Virtual reality headsets are getting smaller, faster, wireless, and more portable than ever before. As the hardware advances, we are also seeing a seamless transition on the software side to OpenXR.
In this Forbes Profile, Neil Trevett, President of The Khronos Group & Chair of the Metaverse Standards Forum discusses his career, 20 years steering the Khronos Group and the evolution leading up to the Metaverse Standards Forum.
Khronos has released three new samples for Vulkan. They include:
Khronos Group President, Neil Trevett, shares how open standards have an important role mitigating the complexities of safety-critical certification in a confusing landscape of processors, accelerators, compilers, APIs, and libraries, that drive up integration costs for embedded accelerators, which in turn has constrained innovation and time-to-market efficiencies.
The Vulkan SDK components come from open-source repositories. While it is feasible to develop Vulkan applications without using the Vulkan SDK,
there are many benefits to installing it. Check out LunarG’s white paper that shares the many benefits.
Khronos’ glTF is the first 3D model format to specify physically-based rendering (PBR), meaning it contains material properties that define in real-world units how light should be reflected & refracted in terms of physics. This means renderers are free to innovate in GPU shaders to create more and more accurate approximations of the underlying physics, because glTF does not specify any single approximation. This also means that while different renderers may make different tradeoffs of accuracy vs. speed you can have confidence that your glTF will look consistent (though not pixel-identical) even across unrelated codebases. We call glTF the JPEG of 3D because it is compressed for efficient web delivery and can be rendered consistently by a large number viewers.
OVR is made up of a diverse team of scientists, engineers, scent designers, technologists, and entrepreneurs. We were inspired by the potential of virtual reality to meet pressing human need and recognize that our oldest and most primal sense—scent—has the power unlock that potential. Our mission is to deliver best-in-class olfactory technology to the VR industry, advance research for olfactory technology, and support use cases and industries that make the world a better place.
NVIDIA presents Vulkan-specific tips that are not necessarily explicitly covered by the other Advanced API Performance posts. In addition to introducing new Vulkan 1.3 core features, this post shares a set of good practices for clearing and presenting surfaces.
AVATAAR is shaping consumers’ online buying/ browsing behavior by creating immersive, interactive shopping experiences and re-imagining the visual discovery journey. It uses a globally first-of-its-kind XR+AR technology platform, taking a deep learning AI-driven approach to scaling commerce. With 10+ US patents and strategic partnership with Facebook and Google, Avataar is deeply committed to re-shaping the digital commerce industry through delivering life-size 3D and XR+AR first experiences across all consumer touchpoints (web, in-app and social channels), using their proprietary platform. Avataar works behind the scenes, powering some of the world’s largest automobile, retail and e-commerce brands across US, Asia and Europe in delivering delightful, new age experiences for end-consumers, and re-imagining business RoI in the course.