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Thread: baked animation(s) with Maya and Max

  1. #1
    Junior Member
    Join Date
    Oct 2005
    Posts
    24

    baked animation(s) with Maya and Max

    Hello everyone;

    I'm trying to import simple animations (with baked transforms and by sampling all key-frames).
    Sampling is available on both the Maya exporter and the Max one: my trouble is Maya exports as many <animation> as there are bones whereas Max just exports one <animation>.

    Which would be the standard way of exporting sampled baked animations?
    My guess would be that the Max way is the right one (even-though nothing in the specs seems to specify how it should be done) : indeed, the Maya way wouldn't allow to have different animations for a given hierarchy.

    What do you think?

    edit: I'm now using the 0.74 version of the Maya exporter

  2. #2
    Senior Member
    Join Date
    Apr 2005
    Location
    Feeling Software, Montreal, Quebec
    Posts
    111
    If I understand your request correctly: you're interested in the grouping of the animation channels inside the <animation> elements. COLLADA 1.4 takes a small step forward in adding structure to the animations. It should meet your expressed need.

    Please bear with us as we are making the transition to COLLADA 1.4

    If you are interested in the progress of the Maya plug-in and its transition to COLLADA 1.4, please subscribe to the colladamaya-updates mailing list of SourceForge: http://lists.sourceforge.net/lists/list ... ya-updates. We use it, about once a week, to describe the work being done on the ColladaMaya translator.

    Regards,
    Guillaume Laforte
    Feeling Software Inc
    http://www.feelingsoftware.com

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