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Thread: max collada plugin feedback

  1. #31
    Junior Member
    Join Date
    Jan 2006
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    4
    The plugin download version 2.07 for Max7.1 is version 2.06!
    Also the date in the filename is wrong also for the MAX8 version.

    Chris

  2. #32
    Junior Member
    Join Date
    Jan 2006
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    4
    Ok, I was wrong. Just the readme file state the wrong version.
    But I've still gut a problem:
    I've exported a plane with normals, 1 texture with uv channel and vertexcolors.
    I got this in the .dae file:

    <triangles material="My_Material" count="2">
    <input semantic="VERTEX" source="#Plane01-obj-vertex" offset="0"></input>
    <input semantic="NORMAL" source="#Plane01-obj-normal" offset="1"></input>
    <input semantic="COLOR" source="#Plane01-obj-mapchan-0" offset="2" set="0"></input>
    <input semantic="TEXCOORD" source="#Plane01-obj-mapchan-0" offset="3" set="0"></input>
    <input semantic="TEXCOORD" source="#Plane01-obj-mapchan-1" offset="4" set="1"></input>


    2 0 0 0 6 0 1 1 1 4 3 2 2 2 7 1 3 3 3 5 3 2 4 4 7 0 1 5 5 4 </p>
    </triangles>

    so one texture channel is wrong, seems to point to the vertex color channel.
    When I reimport the file, the 2nd uv channel has mapping on it.

    Chris

  3. #33
    Senior Member
    Join Date
    Apr 2005
    Location
    Feeling Software, Montreal, Quebec
    Posts
    111
    Quote Originally Posted by Chris Young
    so one texture channel is wrong, seems to point to the vertex color channel.
    When I reimport the file, the 2nd uv channel has mapping on it.
    Hi Chris,

    This is a known issue with the current public version of the 3dsMax COLLADA tools. It has been fixed in the upcoming version, which should be released soon.

    Sincerely,
    Guillaume Laforte
    Feeling Software Inc
    http://www.feelingsoftware.com

  4. #34
    Senior Member
    Join Date
    Jan 2006
    Location
    Foster City, CA
    Posts
    540
    As I was going through and testing the <extra> capabilities of the Max Collada tools I encountered a few problems. I'm using Max 7.1 with the Collada plugins available here.

    (1)
    - New scene.
    - Add a cone to the scene.
    - Export to Collada using the default options ("triangles" should not be checked).
    - Reset scene.
    - Import the Collada file you just exported.
    - Notice that the normals on the cone are all messed up.
    - Try to render the scene. Kaboom.

    Note that if you check "triangles" under geometry, everything works fine.

    (2) If you add some text to the "user defined" properties area of a node, that text will be exported to the Collada file as <extra> data. Sweet. But if I import that Collada model back into Max, the text isn't imported. Any particular reason?

    Thanks,
    Steve

  5. #35
    Senior Member
    Join Date
    Apr 2005
    Location
    Feeling Software, Montreal, Quebec
    Posts
    111
    Hi Steve,

    (1) This is a known issue with the N-sided polygon export option. The N-sided polygon export option should not be used if you want the correct normals or if you are exporting a skinned character.

    (2) This is a new issue. I can definitely look at it for an upcoming release of the plug-in.

    Sincerely,
    Guillaume Laforte
    Feeling Software Inc
    http://www.feelingsoftware.com

  6. #36
    Junior Member
    Join Date
    Jan 2006
    Posts
    9

    Max 8 SP1

    Quick bug report:

    After upgrading to Max8 SP1, none of my DAE files output any textures!
    Is this a known bug?
    Any quick fixes?
    Don't want to reinstall Max 8 right now....

    Thanks

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