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Thread: Maya/XSI matrices order keeping .obj alive.

  1. #1
    Junior Member
    Join Date
    Jun 2005
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    Maya/XSI matrices order keeping .obj alive.

    We really like where Collada is headed and would love to make it our inter (XSI/MAYA) format.

    However, do to the matrices order issues (row vs col) and the resulting scattering of objects through-out the scene, it is currently of little value to us.

    Since Iím talking about the most basic, rudimentary, poly object translation, (albeit hierarchical & tex mapped), Iím just wondering if there is any reason to continue hoping for an actual (usable) inter application format?

    Thx

    -Gene

    PS: In mhop Collada is way closer to being an actual help to us than either .fxb or .xsi...

  2. #2

    Re: Maya/XSI matrices order keeping .obj alive.

    Quote Originally Posted by GBodio
    We really like where Collada is headed and would love to make it our inter (XSI/MAYA) format.

    However, do to the matrices order issues (row vs col) and the resulting scattering of objects through-out the scene, it is currently of little value to us.
    The row vs. column-major matrix format conversion is trivial (just swap the row and column index on import/export), so that really shouldn't be an issue.
    There is probably another problem in either the Maya or the XSI COLLADA plugin.
    Could you send me an example scene that is causing a problem?:
    gabor_nagy@playstation.sony.com

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