Maya/XSI matrices order keeping .obj alive.
We really like where Collada is headed and would love to make it our inter (XSI/MAYA) format.
However, do to the matrices order issues (row vs col) and the resulting scattering of objects through-out the scene, it is currently of little value to us.
Since Iím talking about the most basic, rudimentary, poly object translation, (albeit hierarchical & tex mapped), Iím just wondering if there is any reason to continue hoping for an actual (usable) inter application format?
PS: In mhop Collada is way closer to being an actual help to us than either .fxb or .xsi...
Re: Maya/XSI matrices order keeping .obj alive.
The row vs. column-major matrix format conversion is trivial (just swap the row and column index on import/export), so that really shouldn't be an issue.
Originally Posted by GBodio
There is probably another problem in either the Maya or the XSI COLLADA plugin.
Could you send me an example scene that is causing a problem?: