I am exporting skeletal data without animation from Maya to MAX and am encountering weird data when importing into Max using the 08/05/05 Collada tools...
When the skeelton imports through Collada to MAX, it gets the joint lengths correct but fails to lock in the transforms and pivot/rotation of the joints - instead it becomes a jumbled unusable mess.
Does anyone have any idea what I may be doing wrong? The .dae file imports back into maya correnctly, but wiht MAX, no dice.
maya collada exporter v 0.61
max collada version built 08/05/05
Collada looks very promising, I just wish I could get past this hump.
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