Hi, I just downloaded and built the Collada 1.2.0 viewer and I had 2 questions:
1) Has anyone else had trouble viewing example scenes containing textured objects? For some reason, any object that should be textured is being displayed with only smooth shading enabled. If I insert some OpenGL calls in the viewer to load the texture on-the-spot (i.e. I use a glTexImage2D right before the objects are drawn), then simple scenes like texturedcube.xml work. But this is a pretty bad hack, so if anyone knows of a cleaner fix, I'd really appreciate it.
2) Do some of the example scenes look different in the viewer than their reference .png files that are provided in the distribution? For example, for the texturedrevolve.xml scene, in the viewer the checkerboard texture is multicolored (rather than black and white) and the actual layout of the pattern looks a little different than the .png's. Is this a known quirk, or am I doing something wrong?