Results 1 to 3 of 3

Thread: Problem: Max Exporter + bones (Mesh operation on non-mesh)

  1. #1
    Junior Member
    Join Date
    Apr 2005
    Posts
    2

    Problem: Max Exporter + bones (Mesh operation on non-mesh)

    The latest version of the Max exporter (1.2.2) has introduced a problem I did not find in the earlier version (1.2).

    When I have a standard mesh, it exports fine. But if it has bones and a skin modifier, the script crashes with "--Runtime error: Mesh operation on non-mesh: Editable Poly". It highlights the line "do_Cleanup_Point3 vert" in the function called "Write_DAE_Source_Position_Element". Not surprisingly, this do_Cleanup line wasn't in the previous version.

    In case it is of interest, I am using 3ds max 6.0.

    I don't have any experience with max scripts, so it's difficult for me to debug. Any ideas?

  2. #2
    Junior Member
    Join Date
    Aug 2004
    Location
    Autodesk, San Francisco
    Posts
    19
    Hi Brandon,

    We tried and were not able to get the problem. Could you send me a file illustrating it?

    Thank you,

    Jean-Luc.

  3. #3
    Junior Member
    Join Date
    Apr 2005
    Posts
    2
    Jean-Luc,

    Thanks for your help, it is very much appreciated. Where would you like me to send the file?

    -Brandon

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •