Results 1 to 4 of 4

Thread: Problem about exporting scene from 3dsmax to maya

  1. #1
    Junior Member
    Join Date
    Apr 2005
    Posts
    3

    Problem about exporting scene from 3dsmax to maya

    I make a test on a .max scene which can be found at :
    http://hdri.cgtechniques.com/~sibenik2/
    This is a model of the sponza atrium.
    I open this scene on 3dsmax 7 : no problem.

    I try to export this scene with the max script ColladaOut_1.2.ms extracted from the file Collada_1.2_MaxIO-2-16-2005.2.zip.
    And I have a error message :
    --Argument count error: Collect_Material_Maps wanted 1,got 2

    Could anyone help me ?
    Maybe I didn't download the good script... or this a limitation ?
    Anyway, everything can help me.
    Thanks for your help.

  2. #2
    Junior Member
    Join Date
    Apr 2005
    Posts
    6
    We got the same problem with 3dsmax6.

    It seems there's an error in the script.
    At line 726:
    Code :
    		for i=1 to mat.numsubs do
    			Collect_Material_Maps mat[i] map_list
    Collect_Material_Maps calls itself recursively with one too many parameters, map_list, which doesn't seem to be used or defined anywhere else.
    I removed it (changing the second line to "Collect_Material_Maps mat[i]"), and it seemed to have fixed that particular problem.

  3. #3
    Junior Member
    Join Date
    Aug 2004
    Location
    Autodesk, San Francisco
    Posts
    19
    You are correct MORB. THis is now fixed into the latest script.
    I will soon post the latest scripts for COLLADA 1.2.2 on the public site so you can benefit the last improvements.

  4. #4
    Junior Member
    Join Date
    Apr 2005
    Posts
    3
    Thanks... I just try the new collada version, and I d'ont have the error message about collecting materials maps.. Fine ! Thanks for your quick feedback.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •