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Thread: maya 1.1 importer

  1. #1
    Junior Member
    Join Date
    Sep 2004
    Posts
    6

    maya 1.1 importer

    "Feel free to try it out -- a newer version with support for more
    of 1.1 as soon as we have it. One thing that would be really useful is to
    understand what people are using, and what they'd like to see added, so
    please drop us a line and let us know"

    The animation outputted seems to be only based on the animation curves.
    If the maya scene contains constraints this kind of animation export will not work.

    I think the 1.1 animation specification has too much overhead. Sure it is nice to have the ability to export hermite curves.
    But for a painless game asset pipeline all you care about is sampling the animation, so it takes any constraints into account or other weird animation setup's into account.

    So instead of making the artist bake his animations before export after complaining 3 times. It will just work and artists can use every single animation feature maya has.

  2. #2

    Maya for linux

    Hi,
    I compiled it with maya for linux with the modifications in this file
    http://cb.nowan.net/3d/collada/collada1 ... ux.tar.bz2
    I managed to export a cube and import it back


    The first thing I want to do with that is export geometries
    with texture infos, normal maps and all for our realtime virtual
    reality engine, based on osg

    And second, I want to converte simple but big 3dsMax files to Maya
    and keeping the hierarchy and texture info as it was.
    cheers,
    Sébastien Kuntz
    Sébastien Kuntz
    You're not here, this isn't happening.
    http://cb.nowan.net/blog
    http://cb.nowan.net/3d

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