Details about Audio Player Objects
I'm porting our game engine's sound library to OpenSL ES and am having trouble finding some technical info that maybe somebody can help with.
Our engine abstracts sound systems as a set of "tracks" (players) onto which any "sample" (source) can be played. In that sense, OpenSL should be an easy fit. However, there are some details I can't find info on.
- Can a Player object be created once, and re-used during the lifetime of the program, potentially being fed data in different formats? i.e. can I change/replace the "format" object that is ultimately associated with a Player? Or do I need to re-create the Player object in order to provide a new format or source?
- Since all my "tracks" are routed to the main output, can all my Player objects share the same SLDataLocator_OutputMix and SLDataSink objects?
Thanks for any advice!