Select source rectangle from video texturing
I am doing video texturing to a rectangle surface created. I need to create 2 more rectangle of say different size and then copy a part of the texturing video running on the 1st surface (for eg: middle part of the video ) and play it on the new surface created. Is this possible using OpenGL ES ? Through my native video surface renderer, I can do this functionality and can map it to OGLES application. I was just wondering whether it is possible to do directly from OGL app itself, by copying selected rectangle from one of the video texturing surface ?