I have just started learning opengl es 2.0. This is my code for setting it up to draw. The problem i am facing is that when i rotate some rectangle, the image gets skewed. the height and width of the texture i am using changes. Can someone tell me what i am doing wrong?
Code :glViewport(0,0, (GLint)screenWidth, (GLint)screenHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(-1,1,-1,1,-1,1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glPushMatrix(); glTranslatef(positionX, positionY,0.0f); glScalef( -scaleX , -scaleY ,1); glRotatef(rotationZ, 0.0f, 0.0f, 1.0f);