I've been trying to get shared context to loading opengl resources in a background thread however I'm can't seems to get it to work.
Here is what I am doing:
mEglContextMain = eglCreateContext( mEglDisplay, mEglConfig, EGL_NO_CONTEXT, contextAttribs);
mEglContextThread = eglCreateContext( mEglDisplay, mEglConfig, mEglContextMain, contextAttribs);
mEglWindow = eglCreateWindowSurface( mEglDisplay, mEglConfig, nwt, attrib_list );
mAuxSurface = eglCreatePbufferSurface( mEglDisplay, auxConfig, pbufferAttribs);
on the main thread, I call:
eglMakeCurrent( mEglDisplay, mEglWindow, mEglWindow, mEglContextMain );
on the background loading thread (using std::thread), I call:
eglMakeCurrent( mEglDisplay, mAuxSurface, mAuxSurface, mEglContextThread);
The error I'm getting is when I call the make current call on the background thread, the main thread opengl es functions will start to give me an error of INVALID_OPERATION.
I've managed to get this shared context working on iPhone (xcode) and regular Opengl, but I can't seems to get it to work with the PowerVR Imagination SDK.
Does anyone have any ideas?