i'm aware that textures in opengl es 1.x need to be POT in size.
Now i'm working on an app where you can load a picture (from user albums) and insert
that pic on a scene with other objs/textures etc. so i need to find a way for dealing with
those images which size i can't control.
my first thought was that i would have to open the file, adjust its size, annotate the offsets and then load the modified version.
but i have the impression this is brute force. what can we do on a case like this??
Thanks for any suggestions.