I'd like to use glDrawTexOES().
If i want to map the texture to glDrawTexOES()
How can i do?
The ES manual indicates that glDrawTexOES calculates uv coordinates automately.
so I guess It's not need glTexCoordPointer()
my code is
But I's not work correctly;
Only From 0,0 to 200,200 screen coord rectangle be shown without texture image.
How can i map the texture to glDrawTexOES()?
Can I get some example code about glDrawTexOES()??