I'm pretty new to OpenGL. I'd like to know this, since its not mentioned explicitly in the documentation:
Does glDrawTex acts as a hardware blitter for the back buffer, or just as a simple "create 2 triangles, UV them, and send' em to the pipeline".
Personally/IMO, I expect its some kind of HW shortcut for the last thing, since I can specify the Z for the rectangle, so it probably keeps and sorts them all.
Thanks in advance!
PS: My target device is a Nokia N95 @ PoweVR MBX + that V-somethign extra accelerator thingy (probably hw T&L or so, don't remember exactly)