I am wondering how to use glMultiTexCoord with OpenGL ES?! As far as I know, it is possible to do multitexturing without the above function. But for what reason does the above function exist? Normally, using this function, it is possible to pass a texture coordinate per vertex. But this does make no sense as the vertices are always passed in a list in OpenGL ES. So in my opinion this function is obsolete.
Can someone clarify and help?!