I am trying to use pBuffer as a rendering target. However I do not succeed to use the pBuffer as a texture.
Rendering into the pBuffer works fine and
eglBindTexImage(glesDisplay, eglPBufferSurface, EGL_BACK_BUFFER))
also creates no error.
Has anybody successfully used pBuffer and could give me some working example code?
Thank you in advance...
-Best regards, ii7017-