Has anyone implement shadows using GL ES with stencil support?
I see the only solution: to use rendering to texture and then to use projective mapping.
But it is unclear for me how to do this on ATI Imageon 2300, because it does not support pixmaps.
One more question about projective mapping itself. Is it supported somewhere? It seems that nothing happens, when I feed third texure coord component to GL ES.
Thanks in advandce.