Export Max 2012
I'm french, and not an arrow in english langage.
I was a lead graphist at Cryo and Cryo Networks.
Real time 3d was my speciality.
Today, i'm very interested by webGL, Three.js ...
My problems are (i have two questions)
OpenCollada from 3dsmax don't works. But if I import the dae from Max to Blender and export, it works.
I'd like to know what is the best way to export a good dae directly from Max.
My second question is how to work with specular and glossiness jpg textures ?
Thanks a lot