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Thread: What is the UV value of TEXCOORD

  1. #1
    Minhung Chung
    Guest

    What is the UV value of TEXCOORD

    I have a Problem about TEXCOORD.
    When I set texture in OpenGL, the texture coordinate is between 0 and 1.
    The UV value in DAE format is not between 0 and 1.
    Please tell me Waht is UV value meaning?
    How to transfer the coordinate to use in OpenGL?
    Thanks.

  2. #2
    Junior Member
    Join Date
    Sep 2006
    Posts
    16

    Re: What is the UV value of TEXCOORD

    UVs can "wrap" so you probably need to just set your D3D or OpenGL texture wrap modes to something like repeat or mirror.
    IE 1.5 would map to 0.5 in repeat mode
    You might have defaulted it to clamp or something like which would not let you exceed that 0-1 range.

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