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Thread: How to export bump texture in Maya

  1. #1

    How to export bump texture in Maya

    Hi there!

    I read some threads in COLLADA forums like this about how to have normal map tag <bump> in .dae file.

    I'm trying to export an object that has diffuse texture and normal map texture. But is impossible to export a file with bump tag.

    I know that common techniques like phong, lambert... etc have no bump tag but I have no idea how to make a custom material with diffuse and normal map tags in Maya.

    *Additional info:
    - I'm using Maya 2011
    - I'm 3D programmer

    Thanks for the help and attention,
    Alvaro Martin.

  2. #2
    Senior Member
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    Re: How to export bump texture in Maya

    The most common bump extension for Maya and Max originated from Feeling Software:

    https://collada.org/mediawiki/index.php ... _extension

  3. #3

    Re: How to export bump texture in Maya

    I see! I read some like this in the past but I believe I need to make this change by hand editing .dae, isn't it?

    In my COLLADA Run Time I'm reading diffuse texture only. Then I search for _n (normal map)and _s(specular map) file names in the same folder(ex: tex.tga, tex_n.tga, tex_s.tga). I add this 2 extra textures for bind with diffuse texture in render pass.

  4. #4
    Senior Member
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    Re: How to export bump texture in Maya

    Either of the open source plug-ins should support it. Check OpenCOLLADA and ColladaMaya.

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