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Thread: Can collada handle interactive code as well?

  1. #1
    Junior Member
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    May 2010
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    Can collada handle interactive code as well?

    Hi

    Can Collada contain pre-triggered animations as well? For instance would it be possible to script UI assets for transition animations etc - in some application and then have that exported out into Collada format ready for a simple game engine to just load and trigger motions?

    Meaning - can collada have animation data that is held for later us triggered by the game engine... ?

    So the animator can make assets AND animations for various modes... and the game engine just needs to load it and trigger at the appropriate times?

    cheers

    T

  2. #2
    Senior Member
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    Re: Can collada handle interactive code as well?

    Sure. COLLADA is a intermediate language that is declarative and tries to impose no run-time policy. So you are free to import and process the documents with a great deal of freedom.

  3. #3
    Junior Member
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    May 2010
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    Re: Can collada handle interactive code as well?

    ah thanks for that reply.

    Is Collada ok to eventually use as a container file-format for the game engine?

    or is it really just designed to be an development application interchange?

    I had assumed it was just a model interchange format... but now i see it can hold physics info, animation etc...

    i would be great if it was used as an actual game engine file format in my mind.

  4. #4
    Senior Member
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    Re: Can collada handle interactive code as well?

    Crytek is one example of taking their use of COLLADA in that direction.

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