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Thread: how to use shared <input set> attribute ?

  1. #1
    Junior Member
    Join Date
    Sep 2008
    Posts
    24

    how to use shared <input set> attribute ?

    Hi,

    I didn't quite understand the optional "set" attribute of shared <input> ? Can someone please help me understand what it is and how it works ?

    Thanks

    (PS: I got my basic rendering of .dae files worked out, yaay. Here are some screenies http://entropologygames.wordpress.co...rer-processor/ )

  2. #2
    Senior Member
    Join Date
    Aug 2004
    Location
    California
    Posts
    771

    Re: how to use shared <input set> attribute ?

    The set attribute distinguishes between multiple inputs that have the same semantic. The <bind_vertex_input> element will then describe how to bind the two inputs to the associated materials. The typical use-case is multi-texturing where there are two TEXCOORD semantics (i.e. set=1 and set=2).

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