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Thread: How to merge 2, 3, ..., n mesh into one?

  1. #1
    Junior Member
    Join Date
    Jul 2009
    Posts
    15

    How to merge 2, 3, ..., n mesh into one?

    I have some mesh as:



    now, if I want to merge 2 mesh into one, so viewer can understand that is only one node. I have to merge all infomation (float_array, material, texture, index vertex) or only need to merge instance like this?

    Code :
    <node id="VisualSceneNode2" type="NODE">
          <instance_geometry url="#geoid1"/>
    <instance_geometry url="#geoid2"/>
    <instance_geometry url="#geoid3"/>
    ....
    </node>


    Thanks,

  2. #2
    Junior Member
    Join Date
    Jul 2009
    Posts
    15

    Re: How to merge 2, 3, ..., n mesh into one?

    I'm trying to merge 2 mesh by merging vertex. In the classe FCDGeometrySource, there is a function SetData, the input is a FloatList, but there is no Get function which return a FloatList at the FCDGeometrySource, that's strange.

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