Results 1 to 5 of 5

Thread: Overlaping faces after exporting from 3dsmax

  1. #1

    Overlaping faces after exporting from 3dsmax

    Hi!

    I am having some problems when exporting some objects from 3dsmax 2008 to the DAE format.
    When we play the animation, some meshes get some of their faces overlap...
    For example, i am exporting a surf board and when we compile the AR, when you look at the board from the top you can see the bottom part of it.
    I notice that a "workaround" is to increase the thickness of the board so the faces are not too close, but when I do that, it doesnīt look like a surf board anymore.

    I donīt know if that have something to do with the mesh itself, or the scale of the whole thing, or whatsoever... This is the first time I am working with AR and I am still figuring out its rules for exporting from 3dsmax.

    Any input would be appreciated

  2. #2
    Junior Member
    Join Date
    Jul 2009
    Posts
    3

    Re: Overlaping faces after exporting from 3dsmax

    have you tried fiddling with the camera clipping plane in max?

  3. #3

    Re: Overlaping faces after exporting from 3dsmax

    I donīt believe thatīs the problem because the problem is not relative to the distance of the objects to the camera. The problem, I believe, has to do with the proximity of faces.

    Any other ideas?

    Based on that, I was: is there a perfect scale and units setup to work with collada in max?

  4. #4
    Senior Member
    Join Date
    Jul 2004
    Location
    Santa Clara
    Posts
    356

    Re: Overlaping faces after exporting from 3dsmax

    Quote Originally Posted by ricardomatta
    I donīt believe thatīs the problem because the problem is not relative to the distance of the objects to the camera. The problem, I believe, has to do with the proximity of faces.

    Any other ideas?

    Based on that, I was: is there a perfect scale and units setup to work with collada in max?
    The only way to solve this problem is to merge the two objects so there are no two faces conflicting.
    there must be a tool in max to help doing this?

  5. #5

    Re: Overlaping faces after exporting from 3dsmax

    I did a skateboard and everything was a single object but with many elements inside of it, like the wheels, truck and shape. After connecting the separate parts into one single mesh, it got better, but it didnīt solve the problem... and I am still getting this annoying faces getting crunched.

    Iīll try to send you guys an example so you can see it better.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •