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Thread: Collada 3DS MAX 2009

  1. #1
    Junior Member
    Join Date
    May 2009
    Posts
    2

    Collada 3DS MAX 2009

    Hello, i'm do'in visuals and realtime stuff finally get to the part of collada movement.
    So i'm using max2009 thinking to move on max2010 i had problems with meshes exporting from max first i used this PLUGIN and i could't load any MAX mesh into asset manger or deep exploration. So after hours of searching i found THIS link on some forum, so it finally started to work. Deeper i move more question i have:

    What is: Bake Metrics, XRefs, Create Clip, Sample Animation.

    How to export collada skinning?
    If i can't just export it from MAX, then what software i need to x-port model with skinning?


    Is it the best plugin, if not witch one to test. Maybe some place for Collada Max people.

    Thank you!
    Sys iCore, duall nVidia 9800, XP SP3, soft Max 2009 vvvv

  2. #2
    Junior Member
    Join Date
    May 2009
    Posts
    2

    Re: Collada 3DS MAX 2009

    well now i know how to export collada with skinning....

  3. #3
    Senior Member
    Join Date
    Aug 2004
    Location
    California
    Posts
    771

    Re: Collada 3DS MAX 2009

    Quote Originally Posted by antokhio
    What is: Bake Metrics, XRefs, Create Clip, Sample Animation.
    • Bake matrices enables concatenation of <node> transforms (e.g. <translate>,<rotate>,scale>) into a single <matrix>.[/*:m:1o2o29y8]
    • Create Clip enables creation of <animation_clip> elements.[/*:m:1o2o29y8]
    • Sample Animation enables key frame resampling.[/*:m:1o2o29y8]

    Quote Originally Posted by antokhio
    How to export collada skinning?
    Skinned models should export automatically.
    Quote Originally Posted by antokhio
    Is it the best plugin, if not witch one to test. Maybe some place for Collada Max people.
    There is a 3.05C plugin on sourceforge. The project information is stickied in this forum and on our wiki.

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