Hi there, my wishes:
- Another layer for faster/easy/clean access to geometry/skin/animation/etc. Yes, Collada is a complex format and very good implemented, but writing a decent importer is just painful. Also could be nice to have some features like convert axis, reduce number of influences, and so on. Honestly, importing a model right now, require more work that if you do it in DCC native API. Personally, I don't care how much memory, disk space use the Collada files, or the execution speed, as I am using the format for converting only, into my desire format. I think almost everybody do that. I prefer functionality first.
- Better documentation. Well, Collada specification is clear, to bad almost nobody take care of it. But I think that's just temporary, as much peoples will start using it, they will fix the problems and will respect more the specifications.
Thanks for reading.