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Thread: multi texture import for maya, max and xsi

  1. #1
    Junior Member
    Join Date
    Sep 2008
    Posts
    3

    multi texture import for maya, max and xsi

    hi collada

    i am working on the collada exporter for our product using fcollada. i noticed that fcollada "hacks" the schema to support multi-texturing (for colladamaya, -max) also in the COMMON profile. according to the coherency checker, this hack leads to invalid collada files. i have a bad feeling about this.

    my goal is to provide multi-texture support (ie. multiple diffuse textures in layers) for at least maya, max and xsi. what strategies to people use for this? do i need to specify full CG/GLSL profiles or is there a simpler way?

    (btw, the maya specific techniques for the texture parameters work fine. i did not try the max techniques yet.)

    cheers,
    simon

  2. #2
    Junior Member
    Join Date
    Sep 2008
    Posts
    3

    Re: multi texture import for maya, max and xsi

    hi,

    is there any update on support for layered textures / shading networks?

    thanks,
    simon

  3. #3
    Senior Member
    Join Date
    Aug 2004
    Location
    California
    Posts
    771

    Re: multi texture import for maya, max and xsi

    Since you are using FCollada, here is a link to current Feeling Software product information - http://www.feelingsoftware.com/en_US/3D ... emium.html

    The open source community has switched active support to OpenCOLLADA (see the sticky link in this forum for details).

  4. #4
    Junior Member
    Join Date
    Sep 2008
    Posts
    3

    Re: multi texture import for maya, max and xsi

    we would actually like to switch to opencollada - are you familiar with the state of layered textures in opencollada?

    thanks,
    simon

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