ColladaMax and Papervision3D
I am new to the forums and Collada and am running into a snag. I am working with Max 2009 and have manage to get a model to export with texture into Papervision3d, but have no idea how to get opacity maps and double sided materials to work between the two.
I am trying to emulate fur on a plane that can be visible from both sides.
Any help would be greatly appreciated!
I am just posting an update that this problem has been solved. The double sided material function was solved by our multimedia guy, and all I know is that I had 2-sided material set in max. There were options in Papervision3D as well.
As for transparencies, I used a 24 bit png file with transparency as the texture map and applied that in max.