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Thread: Skin shader [SOLVED]

  1. #1
    Junior Member
    Join Date
    Feb 2006
    Posts
    6

    Skin shader [SOLVED]

    Hello,

    I have successfully imported a collada document, everything works, I have implemented the skining animations also, but every vertex is computed on CPU, and I try make a GPU version also. However, I am stuck writing the skin shader, because seems I have to take in account more matrices:

    skin->m_bindshape * skin->m_skinjoins[jointindex].bindposeinverse * n->m_trans

    Any advices?

    Thanks for reading and eventually answers.

  2. #2
    Junior Member
    Join Date
    Feb 2006
    Posts
    6
    Ok, I solved the problem, I just precompute them for shader usage.

    Thanks.

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