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Thread: simple example required

  1. #1

    simple example required

    I need a simple c++ example of how to load a skinned mesh using collada dom.
    Ideally just console app, without MFC.

  2. #2
    Senior Member
    Join Date
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    Santa Clara
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    please check out COLLADA RT on sourceforge.

  3. #3
    Quote Originally Posted by remi
    please check out COLLADA RT on sourceforge.
    Thanks for the answer.
    Is that the only example available?

  4. #4
    Junior Member
    Join Date
    Apr 2008
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    Not enough

    captainfreedom, I am trying to find the same thing, I came across another one made by as part of a thesis, even though it's using OpenGL, it relies a lot on MFC and FCollada: http://www.gamedev.net/community/forums ... _id=450761
    the COLLADA RT as suggested by remi seems to be available only for Linux and Windows but not for Mac, which it's a real pity knowing that it makes use of the GLUT framework that is natively available on a Mac...







    // Check my latest tutorial for COLLADA DOM under Leopard:
    http://www.black-fluid.com/?p=4

  5. #5
    The COLLADA DOM builds on the mac, I don't think we've ever built RT for the Mac, but I don't think it would be too hard to get it going. I know the code is pretty portable (it builds on the PS3 too).

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