simple example required
I need a simple c++ example of how to load a skinned mesh using collada dom.
Ideally just console app, without MFC.
please check out COLLADA RT on sourceforge.
Thanks for the answer.
Originally Posted by remi
Is that the only example available?
captainfreedom, I am trying to find the same thing, I came across another one made by as part of a thesis, even though it's using OpenGL, it relies a lot on MFC and FCollada: http://www.gamedev.net/community/forums ... _id=450761
the COLLADA RT as suggested by remi seems to be available only for Linux and Windows but not for Mac, which it's a real pity knowing that it makes use of the GLUT framework that is natively available on a Mac...
// Check my latest tutorial for COLLADA DOM under Leopard:
The COLLADA DOM builds on the mac, I don't think we've ever built RT for the Mac, but I don't think it would be too hard to get it going. I know the code is pretty portable (it builds on the PS3 too).