What range of values may I expect in the 'shininess' element of the Blinn and Phong elements? I noticed that some of the moon buggy shininess values go up to around 264.
Is it possible to derive a value that would be compatible with the specular shininess material property of OpenGL (0-12? My goal is to render the moon buggy with lighting as near as possible to the reference image provided, if this is possible.
Thanks in advance,