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Thread: Syntax of the <triangles> tag

  1. #1

    Syntax of the <triangles> tag


    Can someone please explain to me how the <triangles> tag in the <library_geometries> is used?

    Actually, I am using Google Sketchup to draw a model which has just a single triangle. However, the Google Earth 4.0 format for the model has following CDA file (only relevant part) :

    Code :
          <geometry id="mesh1-geometry" name="mesh1-geometry">
                <source id="mesh1-geometry-position">
                   <float_array id="mesh1-geometry-position-array" count="9">10000.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1000.000000 0.000000 </float_array>
                      <accessor source="#mesh1-geometry-position-array" count="3" stride="3">
                         <param name="X" type="float"/>
                         <param name="Y" type="float"/>
                         <param name="Z" type="float"/>
                <source id="mesh1-geometry-normal">
                   <float_array id="mesh1-geometry-normal-array" count="3">0.000000 0.000000 -1.000000 </float_array>
                      <accessor source="#mesh1-geometry-normal-array" count="1" stride="3">
                         <param name="X" type="float"/>
                         <param name="Y" type="float"/>
                         <param name="Z" type="float"/>
                <source id="mesh1-geometry-uv">
                   <float_array id="mesh1-geometry-uv-array" count="6">-3937.007874 0.000000 0.000000 0.000000 0.000000 393.700787 </float_array>
                      <accessor source="#mesh1-geometry-uv-array" count="3" stride="2">
                         <param name="S" type="float"/>
                         <param name="T" type="float"/>
                <vertices id="mesh1-geometry-vertex">
                   <input semantic="POSITION" source="#mesh1-geometry-position"/>
                <triangles material="FrontColorNoCulling" count="1">
                   <input semantic="VERTEX" source="#mesh1-geometry-vertex" offset="0"/>
                   <input semantic="NORMAL" source="#mesh1-geometry-normal" offset="1"/>
                   <input semantic="TEXCOORD" source="#mesh1-geometry-uv" offset="2" set="0"/>
    0 0 0 1 0 1 2 0 2 </p>
    Thanks a lot in advance.

  2. #2
    Senior Member
    Join Date
    Jan 2006
    Foster City, CA
    The Collada spec is available from Khronos. That'll tell you about <triangles> and all the other elements.


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