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Thread: Collada and Project Verse status?

  1. #1
    Junior Member
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    Feb 2008
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    Collada and Project Verse status?

    Hi All,

    This is my first post here so first: Hello Guys!

    I'm very interested in Collada and Project Verse could anyone tell me about the status of this collaboration?

    As I read in previous posts there should be a forum for it, but it isn't there:
    https://collada.org/public_forum/viewforum.php?f=25

    Thanks in advance,
    -P

  2. #2
    Senior Member
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    Jan 2006
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    Foster City, CA
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    The main developer on the Collada side was Andy Lorino. He left SCEA almost a year ago, and the collaboration basically died after that unfortunately.

    Steve

  3. #3
    Junior Member
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    Feb 2008
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    Hi Steve,

    Thanks for the quick reply. Unfortunately this is sad news.

    As far as I know there was some technology demonstration at GDC2007 where a realtime engine running on a PS3 showed (.dae) model changes made in Blender in real-time.

    If I understand correctly to achieve that you had to extend Collada DOM to be able to handle data updates and implemented a Verse i/o plugin, right?

    Would it be possible to get some more technical information how was it implemented?

    Thanks,
    -P

  4. #4
    Senior Member
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    Jul 2004
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    Basically, we interfaced the DOM to verse API/Server calls so dynamic changes of the DOM internal representation would be available to the application as events.
    We used the standard Blender and 3dsMax verse plug-ins, and a modified COLLADA viewer for this to work. In addition, we could start the 'sanbox' buy loading a COLLADA file into the Verse server as a separate utility application.

    We were successful to do a demonstration at GDC last year, but convinced ourselves that a lot needed to be done to use this system in production
    - There is a need for asset management (lock, check-in, check-out). Some research was done there, but basically the system works well for sandbox collaborative development, but becomes impractical and 'messy' without proper asset management.
    - There are many aspects of COLLADA that could not be represented in Verse, and most of the work was to figure out how to fit COLLADA into Verse description. I wont go in details here, but Verse representation is too specific to a particular implementation (multi-res meshs, shader graph), and does not offer the same flexibility that COLLADA users expect (game data, extra, Shader FX ...)

    Nonetheless, there was a lot of good things about this prototype demonstration, and I hope that there will be enough interest/resources to be able to take this further.

    Regards
    -- Remi

  5. #5
    The best person to talk to about this right now is probably Eskil Steenberg who is the main promoter/developer of Verse...

    You can probably contact him via one of the Verse websites.

  6. #6
    Junior Member
    Join Date
    Feb 2008
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    Thanks guys, I'll contact Eskil.

    -P

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