Results 1 to 2 of 2

Thread: UV coordinates for texture maps?

  1. #1
    Junior Member
    Join Date
    Feb 2008
    Posts
    8

    UV coordinates for texture maps?

    Hi,

    How do I get the correct UV coordinates if textures are used to represent the different (multiple) maps? Like if a certain texture is used for the diffuse map and another for the normal map, where do I get (from the .dae file) the UV channel that would go with each?

    Any related information/references would be greatly appreciated as well (:

    Thanks,
    Natasha

  2. #2
    Senior Member
    Join Date
    Jan 2006
    Location
    Foster City, CA
    Posts
    540
    The spec is out of date and incomplete when it comes to texture mapping. The 1.4.1 release notes have an updated description, including a full example. Search for "bind_vertex_input". That element maps a string given in the <texture> element of an <effect> to a specific set of texture coordinates.
    Code :
    <instance_material symbol="mtl" target="#material_id">
        <bind_vertex_input semantic="diffuse" input_semantic="TEXCOORD" input_set="0"/>
        <bind_vertex_input semantic="normal" input_semantic="TEXCOORD" input_set="1"/>
    </instance_material>
    Steve

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •